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Re: Quick update [Re: mpdeveloper_A] #106091
08/30/07 14:40
08/30/07 14:40
Joined: Feb 2006
Posts: 86
here...or is it here...no no i...
mpdeveloper_A Offline
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mpdeveloper_A  Offline
Junior Member

Joined: Feb 2006
Posts: 86
here...or is it here...no no i...









Re: Quick update [Re: mpdeveloper_A] #106092
08/30/07 14:43
08/30/07 14:43
Joined: Feb 2006
Posts: 86
here...or is it here...no no i...
mpdeveloper_A Offline
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mpdeveloper_A  Offline
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Joined: Feb 2006
Posts: 86
here...or is it here...no no i...
Their will be more on the way, we are planning to release preVa by the end of the year. "If all goes well."

Re: Quick update [Re: mpdeveloper_A] #106093
08/30/07 15:19
08/30/07 15:19
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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aztec  Offline

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Joined: Apr 2005
Posts: 2,332
Germany, BaWü
Great this kinda reminds me of Custom Robo Arena
hope you can finish it


Visit:
schwenkschuster-design.de
Re: Quick update [Re: aztec] #106094
08/30/07 15:28
08/30/07 15:28
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
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mpdeveloper_B  Offline OP
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Joined: Feb 2006
Posts: 2,185
we will be finishing it, whether we make our deadline or not, we just really want to finish it by the end of the year, and the explosions use a destruction shader by 5c0rp10n (thank you)


- aka Manslayer101
Re: Quick update [Re: mpdeveloper_B] #106095
08/30/07 15:33
08/30/07 15:33
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Looks nice indeed, can't wait until the release

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
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Re: Quick update [Re: frazzle] #106096
08/30/07 18:54
08/30/07 18:54
Joined: Jan 2006
Posts: 968
EpsiloN Offline
User
EpsiloN  Offline
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Joined: Jan 2006
Posts: 968
When I first saw this project I tought it'll never make it even half the way , but this thing keeps getting better nice work!

PS.: I think the explosion sphere needs a little tweaking,maby higher res texture.


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
Re: Quick update [Re: EpsiloN] #106097
08/31/07 01:56
08/31/07 01:56
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
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mpdeveloper_B  Offline OP
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Joined: Feb 2006
Posts: 2,185
heh, thanks...i think...

but none of you guys have actually played the game yet, the movement system is very much improved from the beta demo, and the ai is greatly improved, they now "seek you out" rather than just sit there as a target like in the demo, they will also conserve booster energy when boosting above you to seek you out, and if your hiding, they'll find you, as well as flank you sometimes...

you guys really have to play it to get the full experience, but thank you all for comments, we'll soon have something for the beta testers, maybe

and if you want to be a beta tester, be our guest, you just have to have at least some experience with 3DGS, and at least a minimal amount of c-script knowledge.

Last edited by Manslayer101; 08/31/07 01:59.

- aka Manslayer101
Re: Quick update [Re: mpdeveloper_B] #106098
08/31/07 07:18
08/31/07 07:18
Joined: Mar 2007
Posts: 75
M
Metal_Man Offline
Junior Member
Metal_Man  Offline
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M

Joined: Mar 2007
Posts: 75
Neat game! , though I have some comments that might help:

From the screen shots, what I think is that the textures could be more detailed... using some small photoshop/GIMP tricks might do the thing.

Also, instead of making the explosions translucent, try solid explosion shapes with their normals flipped. That would look cool. Smoke is good too.

Some normalmapping/bumpmapping shaders would do wonders, though thats alright if your computer cant handle it with a high enough FPS.

The ground definitely needs detailing

I very much like the HUD though, it is awesome.

I hope my comments dont strike you as too negative, I REALLY like what I see in the screen shots. Giant robots are awesome.

Re: Quick update [Re: Metal_Man] #106099
08/31/07 15:00
08/31/07 15:00
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
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mpdeveloper_B  Offline OP
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Joined: Feb 2006
Posts: 2,185
well, we would've used normal mapping, but it's not the style we're going for, and not only that we're aiming for a bigger audience with lower pc's than most of us have, for instance i could run all these great shaders at home, but not all casual gamers will be able to, so we want it to look good, but run at at least 30 fps on a system that's a few years old, considering that alot of casual gamers won't have great new video cards or processors, but at the same time, it still looks good for those gamers.

The explosions are actually models with 2 sets of normals, one flipped inward and on flipped to the outside.

Thanks for the input Metal_Man


- aka Manslayer101
Re: Quick update [Re: mpdeveloper_B] #106100
08/31/07 15:36
08/31/07 15:36
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
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ShoreVietam  Offline
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Joined: Jul 2002
Posts: 2,002
Europe
Nice screens!

They even show, that there is quite some game development skill in it and not only nice landscapes, that's pretty cool!


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
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