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Re: POPULACE or 3DGS? [Re: Germanunkol] #104826
01/23/07 03:45
01/23/07 03:45
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
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Locoweed  Offline
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
Does passing MP_ALL_PLAYERS to MP_SendChatMessage include the player that is executing the command?

No.


Professional A8.30
Spoils of War - East Coast Games
Re: POPULACE or 3DGS? [Re: Locoweed] #104827
01/23/07 18:41
01/23/07 18:41
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
Serious User
Samb  Offline
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Joined: Nov 2000
Posts: 1,534
hamburg
is it possible that a newer version of populace will feature to send a var with all arrays?
at the moment, you can only send the [0] array.

Re: POPULACE or 3DGS? [Re: Samb] #104828
01/25/07 22:46
01/25/07 22:46
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
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Samb  Offline
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Joined: Nov 2000
Posts: 1,534
hamburg
ok, now i got a real problem
lets say the server and one of four clients got an player entity. the client leaves the game. no problem. but! now I want to get the multiplayer pointer of the client-player-entity, so i can remove it with MP_killentity.
I tried many things (REALLY MANY) but nothing worked.
for example to get the multiplayer entity number with MP_GetNextEntityReference(pEntity) (NOTE TO ECG: the manual says it returns nothing, but it seems that it returns the multiplayer reference number.) but... then what?
I can't just say mp_killentity(nameofvarcontainsthenumber)
I also can't use the ptr_for_handle function (ok was a stupid idea) or anything else...
so my question: how can the server remove a entity for every client per "mp_killentity" when the server doesnt own the entity and so doesn't know the multiplayer-entity-pointer?

Re: POPULACE or 3DGS? [Re: Samb] #104829
01/26/07 05:11
01/26/07 05:11
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
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Samb  Offline
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Joined: Nov 2000
Posts: 1,534
hamburg
OH MY GOD!
mp_killentity(you); works?!?!
I need a big portion sleep...

Re: POPULACE or 3DGS? [Re: Samb] #104830
01/27/07 16:39
01/27/07 16:39
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
Another question:

When MP_ConnectClient fails, because it can't find any server, it freezes my game...?

Micha


~"I never let school interfere with my education"~
-Mark Twain
Re: POPULACE or 3DGS? [Re: Germanunkol] #104831
01/29/07 08:11
01/29/07 08:11
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
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Samb  Offline
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Joined: Nov 2000
Posts: 1,534
hamburg
Quote:

Another question:

When MP_ConnectClient fails, because it can't find any server, it freezes my game...?

Micha



same here.
it would be the best if the DLL tries to connect and A6 could run without a little freeze.
so we could add a "connecting" animation etc.

Re: POPULACE or 3DGS? [Re: Samb] #104832
01/29/07 13:34
01/29/07 13:34
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
That's true too, yeah. More important: A "cancel" button could be implemented if it didn't freeze.
Right now it seems like the dll keeps trying to connect until it's forced to stop or succeeds.


~"I never let school interfere with my education"~
-Mark Twain
Re: POPULACE or 3DGS? [Re: Germanunkol] #104833
01/29/07 20:31
01/29/07 20:31
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline
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jigalypuff  Offline
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Joined: Nov 2005
Posts: 1,007
does populace allow for 32 players with commercial or does that only work with the pro version?


Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: POPULACE or 3DGS? [Re: jigalypuff] #104834
01/29/07 21:37
01/29/07 21:37
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
Serious User
Samb  Offline
Serious User

Joined: Nov 2000
Posts: 1,534
hamburg
Quote:

does populace allow for 32 players with commercial or does that only work with the pro version?



populace even allow 32 with 3DGS standart version

Re: POPULACE or 3DGS? [Re: Samb] #104835
01/31/07 02:10
01/31/07 02:10
Joined: Aug 2002
Posts: 572
Toronto
MadMark Offline
User
MadMark  Offline
User

Joined: Aug 2002
Posts: 572
Toronto
Oh man, you got me all fired up here, now. I've downloaded the SpaceFlag demo, and will be checking it out on the weekend (if the wife let's me). The price is right if it works as advertised. You are sure to sell volume at $50 a "PoP".

Cheers!
Mark


People who live in glass houses shouldn't vacuum naked.
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