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Re: VL and Stones [Re: TheTommynator] #103911
12/31/06 11:00
12/31/06 11:00
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
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ShoreVietam  Offline OP
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Joined: Jul 2002
Posts: 2,002
Europe
Sollte gehen, das einzige was du machen musst, ist die Entstehungskoordinate in deinem Spiel ermitteln und damit dann den Effekt aufrufen, damit er weiss, wo er sein soll.


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: VL and Stones [Re: ShoreVietam] #103912
12/31/06 11:53
12/31/06 11:53

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Looks like there is a great game coming up - huh?
Keep on good work (and feed us with your great effects!)

mercuryus

Re: VL and Stones [Re: ] #103913
12/31/06 12:03
12/31/06 12:03
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Posts: 2,758
Antwerp,Belgium
If he would make a game with these great effects, it would be a hell of a game But as I've read in one of his post about Dragonrise, he's hasn't got much time for it which I think is sad because, ShoreVietam you're one
heck of a scripter The game effect's you could make based on this engine would be stunning Just look at the effects you've maded, they're But he, it's a free world

Cheers

Frazzle


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Re: VL and Stones [Re: frazzle] #103914
12/31/06 13:46
12/31/06 13:46
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
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ShoreVietam  Offline OP
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Posts: 2,002
Europe
Thanks a lot guys, your comments are really motivating!

One day they'll be in the game for sure!


Here's the next one, a lightning strike.
I hope it's not disappointing that I'm starting to reuse functions from previous effects?
However, they show, that it's possible to combine functions in different ways.

- Animated sprite for the lightning
- Flare to light up the impact position
- Energy flashes at the impact position as in the light-beam effect
- dust coming out of the ground
- burst away stones




Energy.exe - Selfextracting WinRAR archive (~ 2.2MB)


Greetings,
ShoreVietam


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: VL and Stones [Re: ShoreVietam] #103915
12/31/06 14:07
12/31/06 14:07
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Posts: 2,640
Earth
I love those effects! the lightning and the ice spell are my favorites. Great work! and thank you!!


~"I never let school interfere with my education"~
-Mark Twain
Re: VL and Stones [Re: Germanunkol] #103916
12/31/06 17:20
12/31/06 17:20
Joined: Jul 2004
Posts: 1,924
Finland
Ambassador Offline
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Ambassador  Offline
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Posts: 1,924
Finland
Could someone record some videos of the effects? Can't watch them on my own comp. (linux)

Re: Light-beam [Re: ShoreVietam] #103917
12/31/06 17:47
12/31/06 17:47
Joined: May 2005
Posts: 107
Latvia
raymich Offline
Member
raymich  Offline
Member

Joined: May 2005
Posts: 107
Latvia
Quote:


- Make effects fast (so that it's hard to see how they are made)





hahah, i like that one

thank you for sharing, and keep up a good work, you are inspiration for lots of us

edit:
oops, found a bug
press ice spell once and keep pressing lightbolt button, the ice won't break, but will stay around character, lol




Last edited by raymich; 12/31/06 18:04.
Re: Light-beam [Re: raymich] #103918
12/31/06 22:25
12/31/06 22:25
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
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EX Citer  Offline
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Posts: 2,541
Berlin
There are sometimes these demo contests, where people write themself a impressive demo with a lot of effects and regie and music and things you never have seen before. I don´t know right now a link to such a demo source site. Anyway there you can find a lot of exterestical effect ideas. I wanted to do an effect like the first/second effect, this flickering light. I saw that in one of these render demos. Hadn´t yet the time to do it.

Anyway how about a fantastic explosion like in Zelda 3 boss defeat, Axelay or Super Probotector. I thought about the explosions there and came to the point that a mix of extreme fast moving and very short living explosions (models or sprites) followed by a "long" (1sec or maybe longer) burning flames (particles) would make a good explosion. Mixed up with flying around splinters/pieces.

Anyway fantastic effects. We all should use more camera shakes. That´s rocking cool and "unterstreicht" the soundeffects. And I can confirm the bug with the ice.

The shining ring of the light beam and the window shines are too fine. They look too hairy and should be more steamy/turbulenced and softer I think.

I haven´t checked yet the scripts but I hope they are frame rate independend.


:L
Re: Light-beam [Re: EX Citer] #103919
01/01/07 09:38
01/01/07 09:38
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
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ShoreVietam  Offline OP
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Joined: Jul 2002
Posts: 2,002
Europe
Yes I knew that bug, now I fixed it.


The Zelda 3 Boss defeat explosions are really great ( über cool ). They use animated sprites, I'll have to watch it again.
A explosion would be nice, right.

Here's the YouTube Video for the effects.

I noticed, that the particles from the light beam are faster with lower framerate, strange since I don't change their velocity.
As well as the stones need different time until they go back into the earth, there seem to be differences between - WAITT (24) - and - 24 times WAITT (1) - ...


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Light-beam [Re: ShoreVietam] #103920
01/01/07 17:27
01/01/07 17:27
Joined: Feb 2002
Posts: 357
Florida
Zelek Offline
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Zelek  Offline
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Joined: Feb 2002
Posts: 357
Florida
I watched the video, looks really good. I especially liked the effect with the stone spikes coming out of the ground.

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