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Light-beam [Re: frazzle] #103901
12/29/06 14:02
12/29/06 14:02
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Thanks, I hope the code is more or less clear since I did not take the time to comment further than where a new effect starts.

However, here's a new effect, a light beam inspired by Final Fantasy's Bahamut:

- Lightbeam
- "supporting lightsource"
- simple particles that are "burst away"
- impact flashs
- fast panel-based screen flashs

- use "i" to activate the effect





Energy.exe - Selfextracting WinRAR archive (~1.7 MB)

Greetings,
ShoreVietam


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Light-beam [Re: ShoreVietam] #103902
12/29/06 14:10
12/29/06 14:10
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Sweet, when you turn it horizontally, it's like one of those Dragonball z powerblasts hahaha .. Thanks for sharing,

Edit: aah, by the way, an effect as powerful as this one should make the screen tremble as if there's an earthquake!

Cheers

Last edited by PHeMoX; 12/29/06 14:27.

PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Light-beam [Re: PHeMoX] #103903
12/30/06 09:57
12/30/06 09:57
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
These effects are all very nice! Thanks for sharing.


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: Light-beam [Re: ShoreVietam] #103904
12/30/06 10:30
12/30/06 10:30

A
Anonymous
Unregistered
Anonymous
Unregistered
A



smells good the burned grass

thanx, mercuryus

Re: Light-beam [Re: ] #103905
12/30/06 10:52
12/30/06 10:52
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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Happy Birthday frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Quote:


smells good the burned grass





Like mercuryus siad, it's a nice effect but maybe you should try to let the effect to be 100% faded out before the user can activate another blast
Besides that, the effect is really great
You could make a firework effect for New Year ShoreVietam

Cheers

Frazzle


Antec® Case
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Re: Light-beam [Re: frazzle] #103906
12/30/06 12:13
12/30/06 12:13
Joined: May 2005
Posts: 107
Latvia
raymich Offline
Member
raymich  Offline
Member

Joined: May 2005
Posts: 107
Latvia
r u going to share some secret on how you are doing them?

Re: Light-beam [Re: raymich] #103907
12/30/06 12:43
12/30/06 12:43
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Sure.

Well everything is in the code, but if things are not clear just ask.

The most important things are:
- Make effects fast (so that it's hard to see how they are made)
- Sprites to create a "blurry mass"
- tga textures with those settings:
MY.BRIGHT = ON;
MY.TRANSPARENT = ON;
MY.ALPHA = 0 to 100;
MY.UNLIT = ON;
MY.NOFOG = ON;
MY.AMBIENT = 100;


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
VL and Stones [Re: ShoreVietam] #103908
12/31/06 09:26
12/31/06 09:26
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Good morning guys!

The next two effects are finished, one improved:
1st - Volumentric Light
2nd - Stone-spell-effect
3rd - Light-effect improved

Volumentric Light:
- Uses a shader to create smooth edges even while shifting the texture coordinates.

Stone-spell:
- Dust effect using tga sprites
- Animated Stone models
- Emitting small stones like the ice effect does with ice shards

- press "u" to activate the effect




Energy.exe - Selfextracting WinRAR archive (~ 2MB)


If there are any questions just ask.

Greetings,
ShoreVietam


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: VL and Stones [Re: ShoreVietam] #103909
12/31/06 10:41
12/31/06 10:41
Joined: Mar 2005
Posts: 969
ch
Loopix Offline
User
Loopix  Offline
User

Joined: Mar 2005
Posts: 969
ch
Man Shore...you 're doing great stuff here! Thanks for contributing so nicely

Keep 'em coming

Re: VL and Stones [Re: Loopix] #103910
12/31/06 10:57
12/31/06 10:57
Joined: Mar 2004
Posts: 286
Maintal, Deutschland
TheTommynator Offline
Member
TheTommynator  Offline
Member

Joined: Mar 2004
Posts: 286
Maintal, Deutschland
Die Effekte gefallen mir echt gut.

Ich werde mal versuchen (wenn ich soweit bin) ein paar davon in mein Spiel einzubauen

Keine Ahnung, ob ich das hinkriege, aber ich hoffe es doch mal.


Back @ work with 3DGS.
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