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Re: Humble Bee Island [Re: EX Citer] #103617
01/06/07 01:24
01/06/07 01:24
Joined: Sep 2005
Posts: 274
Switzerland - Zurich
zwecklos Offline OP
Member
zwecklos  Offline OP
Member

Joined: Sep 2005
Posts: 274
Switzerland - Zurich
Quote:

simply make the bullets bigger. Its easier to hit with a huge energyball. And make it like in twisted metal, that even the default rockets slighty move towards the enemy




Yea thanks a lot you brought me the idea how it will goes. I will use a bigger bounding box for the shot-entity. This will make this thing more accurate without using elephants as ammunition

cheers

zweck

Re: Humble Bee Island [Re: zwecklos] #103618
01/06/07 08:51
01/06/07 08:51
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
Hmmmm, you don´t have to use elephants or wales. You can use a big hull for a sprite. But the sprite is actually a lot of dots. So it doesnt look big, but it looks like many small particles, but is only one thing.

So you get a shotgun shot, a hug hit hull and only one entity to calculate which goes straight.


:L
Re: Humble Bee Island [Re: EX Citer] #103619
01/06/07 17:21
01/06/07 17:21
Joined: Mar 2005
Posts: 442
Germany, Hamburg
Blitzblaster1 Offline
Senior Member
Blitzblaster1  Offline
Senior Member

Joined: Mar 2005
Posts: 442
Germany, Hamburg
Hi !

The screens looks funny, i wait for a playable demo.


Casual Games: www.playsmallgames.de
Re: Humble Bee Island [Re: Blitzblaster1] #103620
01/16/07 19:11
01/16/07 19:11
Joined: Sep 2005
Posts: 235
Switzerland - Zurich
sinnlos Offline
Member
sinnlos  Offline
Member

Joined: Sep 2005
Posts: 235
Switzerland - Zurich
Hi all
just a little screenshot update:











we planned to release the first beta-demo by end of this week, so keep tuned.

cheers
Zwecklos & Sinnlos

Re: Humble Bee Island [Re: sinnlos] #103621
01/16/07 19:35
01/16/07 19:35
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
Serious User
DLively  Offline
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
Great work. Terrains and textures look very nice. Looks very cartoony. Great work! Cant wait for the demo


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Re: Humble Bee Island [Re: DLively] #103622
01/16/07 20:17
01/16/07 20:17
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
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EX Citer  Offline
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Joined: May 2002
Posts: 2,541
Berlin
Will there be a way to replace the playermodel with an own model?


:L
Re: Humble Bee Island [Re: EX Citer] #103623
01/16/07 20:27
01/16/07 20:27
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
textur im dritten bild rechts unten ist matschig, ansonsten: lob für die stetige Verbesserung! ist das wasser jetzt final? ich fand's vorher nämlich nicht schlechter...

Re: Humble Bee Island [Re: broozar] #103624
01/16/07 21:22
01/16/07 21:22
Joined: Sep 2005
Posts: 274
Switzerland - Zurich
zwecklos Offline OP
Member
zwecklos  Offline OP
Member

Joined: Sep 2005
Posts: 274
Switzerland - Zurich
Quote:


Will there be a way to replace the playermodel with an own model?




Why?
Do you want it to be replaced with a naked beauty?


Quote:


textur im dritten bild rechts unten ist matschig




Ist eine 1024er Textur die über das Terrain gekachelt wird. Wir probieren mal 2048er DDS Texturen, mal gucken ob die Perfomance spielbar bleibt.
Ist eben so ne Proportionen-Geschichte, wir haben ne Biene die ist 1cm im Durchmesser, in 'nem level von 100x100m.

Quote:


ist das wasser jetzt final?




nö... ist noch nicht final. Wir probieren immernoch verschiedene Sachen aus.


thx for the comments and inputs, keep'em coming.
sinnlos & zwecklos

Last edited by zwecklos; 01/16/07 21:37.
Re: Humble Bee Island [Re: zwecklos] #103625
01/17/07 00:01
01/17/07 00:01
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Looking good. About the last screenshot you've shown, how's the performance in that screen, a big fps drop, or .. ?

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Humble Bee Island [Re: PHeMoX] #103626
01/17/07 17:28
01/17/07 17:28
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
Are you going to add some sort of targeting system? First reaction to seeing you made the level bigger was something like "cool!!" Then, right after that I thought about how to find a small bee somewhere on an entire island. I think you should probably put in a radar or something, in a way that fits the screen, cause otherwise finding something that is 1 cm in diameter on a 100*100 meter island is gonna be pretty hard.
Looking great though! keep it up!
Looking forward to the demo also


~"I never let school interfere with my education"~
-Mark Twain
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