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Re: Humble Bee Island [Re: zwecklos] #103607
01/04/07 11:36
01/04/07 11:36
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Joined: Jun 2005
Posts: 4,875
DivX 5/6; Xvid; wmv 2-pass, i tend to recommend DivX

Re: Humble Bee Island [Re: broozar] #103608
01/04/07 12:51
01/04/07 12:51
Joined: Sep 2005
Posts: 274
Switzerland - Zurich
zwecklos Offline OP
Member
zwecklos  Offline OP
Member

Joined: Sep 2005
Posts: 274
Switzerland - Zurich
THX Da BroOzar,
This was a very good tip. The Video has now only a file size of 16 MB. But the Quality is not so good as the cinepaks but is still acceptable

We have to apologize, we are not so good with those video-editing and cutting stuff

however 5 stars for you BroOzar and the link for the video

http://www.roxxor.ch/shared/bumble_bee_divx.zip zipped, divx, 16MB requires divx codec

cheers

Re: Humble Bee Island [Re: zwecklos] #103609
01/04/07 13:48
01/04/07 13:48
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
It is looking awesome, good job. Although the flight model is not bad at all, I'd expect smoother flights (not sure if this is because of the DivX video or not). Bees tend to fly supersmooth paths and when they 'hang idle' in mid-air, they move around quite a bit in oval shaped paths. Off course this is for finetuning and less of a critic, perhaps having the 'realistic' idle behavior would make a player crazy in no time, because the screen would be moving up and down following the bee all the time.

I also think the bee doesn't quite fit into the otherwise more realistic environment, but that's a matter of taste. The bee is a bit more cartoony,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Humble Bee Island [Re: PHeMoX] #103610
01/04/07 14:24
01/04/07 14:24
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
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JetpackMonkey  Offline
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Joined: Nov 2003
Posts: 1,659
San Francisco

Yeah the textures (grass, skydome) would look good if cartoonier, maybe hand-painted in Painter? Keeping the models chubby and squishy looks good, I like the wooden building especially. The bee's very cute even without fur. I think he'd look good if his front antennae were longer and kind of worked like a little bit of hair over his eyes.

Nice job!

Zweck and Sinn, the brothers 'los! (assuming yr both guys)

Re: Humble Bee Island [Re: JetpackMonkey] #103611
01/04/07 14:55
01/04/07 14:55
Joined: Sep 2005
Posts: 235
Switzerland - Zurich
sinnlos Offline
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sinnlos  Offline
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Joined: Sep 2005
Posts: 235
Switzerland - Zurich
thanks for your comments... we appreciate them alot

@phemox:
we are going to fine-tune the flight so it will be smoother... and with the animations on the model it will hopefully feel like flying a bee.

@jetpack_monkey:
yeah we would like to add a little more cartoonish look to the texture, but we just dont have the skill yet to make good looking handpainted textures... (still learning to paint with my wacom )

maybe we will completly replace the bee-model... with more silhouettes and maybe with some clothing and gadgets like helmet, ammo-belts and a tiny gun.
we will see... atm we are still working on the level design and the multiplayer.

thx again and have a nice day

sinnlos

Re: Humble Bee Island [Re: sinnlos] #103612
01/05/07 16:10
01/05/07 16:10
Joined: Sep 2005
Posts: 274
Switzerland - Zurich
zwecklos Offline OP
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zwecklos  Offline OP
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Joined: Sep 2005
Posts: 274
Switzerland - Zurich
Heya there,
I want to keep you guys up-to-date so Im glad to tell you that the importest part of the Multyplayer is done. I had some problems to synchronosize the physics but today I got it to work

Next step is to implement a nice shot. Im still not sure how I will implement this or how it should look like. The main problem is, that the bees are very tiny so it is very hard to hit an other bee even if you have a machine-gun-like shot.
For sure I will have to make a target-system maybe I will use cruise missiles that follows the target as well

So if anybody knows an other good shot-type please let us know

cheers

sinn & zweck

Re: Humble Bee Island [Re: zwecklos] #103613
01/05/07 18:05
01/05/07 18:05
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

So if anybody knows an other good shot-type please let us know




Not really a shot-type I think, but a sticky honey bomb or something alike would be awesome.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Humble Bee Island [Re: zwecklos] #103614
01/05/07 18:36
01/05/07 18:36
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
the graphic styles dont mach, some textures are too big, you need a smootehr transistion from one texture to another. water is good, but could need some transparency since its just a small pool and not the sea. other than that, its pretty well done.

ps.: sky looks booring, level a bit empty

Re: Humble Bee Island [Re: PHeMoX] #103615
01/05/07 18:40
01/05/07 18:40
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Joined: Jun 2005
Posts: 4,875
i have to make ahuge compliment to you and your project. the graphics, with its highly detailed textures, nice plants, smooth realistic shadows etc. is by far the best i've seen in a 3dgs project for a long time, though you obviously do not target sphere2 shader standard, you do your style very well.

i agree with PheMox, " I'd expect smoother flights", esp. in right and left bends. maybe you could create a sideward looping when the player changes the direction very quickly? plus, maybe a small camera bobbing would make it less static.

i'd love to see a hit prototype animation, when you fly against eg. the hut. for the next vid

i don't share the opinion that the textures should be cartoonier, they're brilliant as they are.

Re: Humble Bee Island [Re: broozar] #103616
01/05/07 19:22
01/05/07 19:22
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
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EX Citer  Offline
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Joined: May 2002
Posts: 2,541
Berlin
simply make the bullets bigger. Its easier to hit with a huge energyball. And make itlike in twisted metal, that even the default rockets slighty move towards the enemy


:L
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