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Re: Humble Bee Island
[Re: broozar]
#103608
01/04/07 12:51
01/04/07 12:51
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Joined: Sep 2005
Posts: 274 Switzerland - Zurich
zwecklos
OP
Member
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OP
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Joined: Sep 2005
Posts: 274
Switzerland - Zurich
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THX Da BroOzar, This was a very good tip. The Video has now only a file size of 16 MB. But the Quality is not so good as the cinepaks but is still acceptable We have to apologize, we are not so good with those video-editing and cutting stuff however 5 stars for you BroOzar and the link for the video http://www.roxxor.ch/shared/bumble_bee_divx.zip zipped, divx, 16MB requires divx codec cheers
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Re: Humble Bee Island
[Re: zwecklos]
#103609
01/04/07 13:48
01/04/07 13:48
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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It is looking awesome, good job. Although the flight model is not bad at all, I'd expect smoother flights (not sure if this is because of the DivX video or not). Bees tend to fly supersmooth paths and when they 'hang idle' in mid-air, they move around quite a bit in oval shaped paths. Off course this is for finetuning and less of a critic, perhaps having the 'realistic' idle behavior would make a player crazy in no time, because the screen would be moving up and down following the bee all the time. I also think the bee doesn't quite fit into the otherwise more realistic environment, but that's a matter of taste. The bee is a bit more cartoony, Cheers
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Re: Humble Bee Island
[Re: JetpackMonkey]
#103611
01/04/07 14:55
01/04/07 14:55
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Joined: Sep 2005
Posts: 235 Switzerland - Zurich
sinnlos
Member
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Member
Joined: Sep 2005
Posts: 235
Switzerland - Zurich
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thanks for your comments... we appreciate them alot @phemox: we are going to fine-tune the flight so it will be smoother... and with the animations on the model it will hopefully feel like flying a bee. @jetpack_monkey: yeah we would like to add a little more cartoonish look to the texture, but we just dont have the skill yet to make good looking handpainted textures... (still learning to paint with my wacom ) maybe we will completly replace the bee-model... with more silhouettes and maybe with some clothing and gadgets like helmet, ammo-belts and a tiny gun. we will see... atm we are still working on the level design and the multiplayer. thx again and have a nice day sinnlos
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Re: Humble Bee Island
[Re: sinnlos]
#103612
01/05/07 16:10
01/05/07 16:10
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Joined: Sep 2005
Posts: 274 Switzerland - Zurich
zwecklos
OP
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OP
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Joined: Sep 2005
Posts: 274
Switzerland - Zurich
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Heya there, I want to keep you guys up-to-date so Im glad to tell you that the importest part of the Multyplayer is done. I had some problems to synchronosize the physics but today I got it to work Next step is to implement a nice shot. Im still not sure how I will implement this or how it should look like. The main problem is, that the bees are very tiny so it is very hard to hit an other bee even if you have a machine-gun-like shot. For sure I will have to make a target-system maybe I will use cruise missiles that follows the target as well So if anybody knows an other good shot-type please let us know cheers sinn & zweck
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Re: Humble Bee Island
[Re: zwecklos]
#103613
01/05/07 18:05
01/05/07 18:05
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
So if anybody knows an other good shot-type please let us know
Not really a shot-type I think, but a sticky honey bomb or something alike would be awesome.
Cheers
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Re: Humble Bee Island
[Re: PHeMoX]
#103615
01/05/07 18:40
01/05/07 18:40
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Joined: Jun 2005
Posts: 4,875
broozar
Expert
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Expert
Joined: Jun 2005
Posts: 4,875
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i have to make ahuge compliment to you and your project. the graphics, with its highly detailed textures, nice plants, smooth realistic shadows etc. is by far the best i've seen in a 3dgs project for a long time, though you obviously do not target sphere2 shader standard, you do your style very well. i agree with PheMox, " I'd expect smoother flights", esp. in right and left bends. maybe you could create a sideward looping when the player changes the direction very quickly? plus, maybe a small camera bobbing would make it less static. i'd love to see a hit prototype animation, when you fly against eg. the hut. for the next vid i don't share the opinion that the textures should be cartoonier, they're brilliant as they are.
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Re: Humble Bee Island
[Re: broozar]
#103616
01/05/07 19:22
01/05/07 19:22
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Joined: May 2002
Posts: 2,541 Berlin
EX Citer
Expert
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Expert
Joined: May 2002
Posts: 2,541
Berlin
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simply make the bullets bigger. Its easier to hit with a huge energyball. And make itlike in twisted metal, that even the default rockets slighty move towards the enemy
:L
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