Hello everyone, I have been working on an FPS for the last couple of days. The result, these three screenshots: The game is suppost to be a horror but these screenshots are only from the techtest map, so a real atmosphere will have to be built up later on. Thank you for your intrest.
Thanks for the feedback guys. Heres the latest on the progress.
^ Banana box model (still needs touching up).
^ Banana box closeup
I've expanded it from a simple room into a small, Iraq themed, old palace.
Quote:
Btw, how is your Grass'O'Matic 3.0 comming along until now ?? Frazzle
I hope to have something decent to show you all in the next month or so. Might be something along the lines of the grass system I used in this level, but you'll have to wait and see
I see WAY too many of that brick texture, I would change it up a bit to make it look a little more interesting. Looks pretty BRIGHT too no pun intended.
Other than that, looks good for only a few days of work.
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
Nice light/shdow contrast. You might try to create a transparent blob shadow (tga) placed under the Grassmodels. This way they fit better into the lightning of the level.
Also the models should check the underlying brightness of the level, and adapt their ambience. (the box in the shadow is too bright)