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Re: Blown ur brain contest ? [Re: Captain_Kiyaku] #101905
02/20/07 13:08
02/20/07 13:08
Joined: May 2002
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Berlin
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Berlin
Not sure if I like your first explosion better as the last one Germanunkol. But yes, I think I like the first one better because the last one is very smooth. The other one has more shape and looks more bumpy. So I can bettter feel it


:L
Re: Blown ur brain contest ? [Re: EX Citer] #101906
02/21/07 12:40
02/21/07 12:40
Joined: Jun 2006
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Earth
Germanunkol Offline
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All right, enough empty promises.

http://www.youtube.com/watch?v=PjqtwGsCrgc

And THANKS, broozar, for making the vid for me


Micha

edit: very good point, ex citer.
I'll think about that. right now I can't think of a way to make some of the particles "melt" together less... to give it more depth... hmm...
thanks...

Last edited by Germanunkol; 02/21/07 12:46.

~"I never let school interfere with my education"~
-Mark Twain
Re: Blown ur brain contest ? [Re: Germanunkol] #101907
02/21/07 13:04
02/21/07 13:04
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Berlin
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very nice video. The explosion looks good. But something spicy is missing. I think fractal parts getting shot away by the explosion. Black bruned sharp and crispy shreds.

I think so, because until now you have only something gas material. So the contrast of material is missing. I mean we have gas like materials, fluid like materials, and hard materials. A mix of them makes the world more interesting. Like liquid and hard, gas and liquid, or hard and gas. Natural design.


:L
Re: Blown ur brain contest ? [Re: EX Citer] #101908
04/09/07 18:27
04/09/07 18:27
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Earth
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sorry, making a video of this is too much work right now, it takes ages on my computer, but here's a small update. I mainly changed the smoke map, other than that i fiddled around with the code a bit. I'll probably post a video when the whole thing's done with the final model which broozar's still working on. We're (I'm? ... can't remember if I actually discussed this with broozar. I'm sure he'll agree though, so I'll go with "we're" ) planning to make individual parts of the ship get blown off, with fire trails behind them. Hope it'll look cool. enough words... screeeeeens!









the lower number's the number of particles displayed at the moment, the upper number's the max number of particles that have been displayed since the application was started...

crits & comments welcome!


~"I never let school interfere with my education"~
-Mark Twain
Re: Blown ur brain contest ? [Re: Germanunkol] #101909
04/10/07 05:38
04/10/07 05:38
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Earth
Germanunkol Offline
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Uh, forgot to add: the smoke sprite's an edited one from EP3...
hm, i should have posted this in showcase 1 ... way more views + crits there. oh well, next time I update I will^^


~"I never let school interfere with my education"~
-Mark Twain
Re: Blown ur brain contest ? [Re: Germanunkol] #101910
04/10/07 08:20
04/10/07 08:20

A
Anonymous
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A



Your explosions look very good!
If you want to make them more realistic here some things i miss:

- in outer space there is not much fire because there is nearly no OČ (only the one from the ship). So there is nearly no smoke.
I think spaceships better explode with an energy flash and a shockwave

- on earth the smoke moves up or is blown by the wind, expanding not radial and dissapear but growing randomly and vanish.


But thats just my ideas and your explosions look realy good!

Re: Blown ur brain contest ? [Re: ] #101911
04/10/07 08:29
04/10/07 08:29
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broozar Offline
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it's the oxygen from the hydrocon-engines that goes up in fire i extremely love it the way it is now, can't wait to see it in a video!

Re: Blown ur brain contest ? [Re: broozar] #101912
04/10/07 08:36
04/10/07 08:36
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Posts: 1,659
San Francisco
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Re: Blown ur brain contest ? [Re: broozar] #101913
04/11/07 00:23
04/11/07 00:23
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:

it's the oxygen from the hydrocon-engines that goes up in fire i extremely love it the way it is now, can't wait to see it in a video!




Yeah, that looks really awesome! The current sprite looks less like an explosion sprite and more like a fire sprite, this works way better with this particular game.

Perhaps they should add a soft 3D or 2D explosion ring to the whole sequence, that way the actual explosion makes a tiny bit more sense. Now, the things starts burning and falls apart (which looks awesome, don't get me wrong), but we need to see a small flash and perhaps an explosion ring.

Anyways, good to see you guys are still improving this,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Blown ur brain contest ? [Re: PHeMoX] #101914
04/12/07 09:41
04/12/07 09:41
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Earth
thanks a lot for the kind words guys!
mercuryus, I agree with you on both those points, yeah. but the O2 problem was solved by broozar ... so I'll leave it this way, i guess. your second point: do you mean that it should be the same way for my explosion? cause... right now what it does is: it moves out in all directions, randomly, when it is generated. the reason it's one big long trail is that the ship's still moving (it actually moves faster, being thrusted forward by the explosion of the engines, which are at the back of the vessel)...

phemox, you're right... explosion ring... I've been holding back on that, because it's hard to make that look cool, i think. I mean, i've seen 3d explosion rings, a simple sphere with a skin on it, it never looked cool. 2d might be easier, but... i don't know, how would I make it fit with the "fire" look? do you know any example clips?
thx,
Micha


~"I never let school interfere with my education"~
-Mark Twain
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