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A maya7 question #83664
07/28/06 23:24
07/28/06 23:24
Joined: Jul 2004
Posts: 311
Aaron Offline OP
Senior Member
Aaron  Offline OP
Senior Member

Joined: Jul 2004
Posts: 311
Hi I can't figure out how to assing or make a mesh or skin a 3d model in maya 7. I look at most maya how to stuff on websites but never could see how to assing a image to the 3d model as a tesxture. I am using maya7 and want to know how I can skin the model what's the button or process on doing it.

Re: A maya7 question [Re: Aaron] #83665
07/28/06 23:30
07/28/06 23:30
Joined: Jul 2006
Posts: 55
Yes, I speak English.
MJR_Corp Offline
Junior Member
MJR_Corp  Offline
Junior Member

Joined: Jul 2006
Posts: 55
Yes, I speak English.
I dont know, never used maya7 before.
But surely there is a help topic on it somewhere in the program itself (F1 for help)?


It's always darkest before dawn. So if you're going to steal your neighbour's newspaper, that's the time to do it.
Re: A maya7 question [Re: MJR_Corp] #83666
07/28/06 23:38
07/28/06 23:38
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
I recommend some basic video tutorial stuff like the Lynda or Gnomon videos. Learning how to do UV layout is a big job. Maya has nice automatic mapping features but any advice you get here is going to be nowhere enough information for you. It's like asking someone here to explain how to fly an airplane or crochet a sweater. Better get busy, take a course, watch some videos, read up do some tutorials and work at it, unfortunately.

Re: A maya7 question [Re: Aaron] #83667
07/28/06 23:50
07/28/06 23:50
Joined: Mar 2003
Posts: 3,010
analysis paralysis
NITRO777 Offline
Expert
NITRO777  Offline
Expert

Joined: Mar 2003
Posts: 3,010
analysis paralysis
0)goto modeling set(assume you are there if you already have a mesh)
1)first make a UV map of your model (you can just use polygon UV's-> automatic mapping)
2)Switch to rendering set
3)Go to texturing->3d piant tool->option box
4)click assign textures
5)choose a resolution like 1024 * 1024
6)paint

when you save the scene a map has been automatically made. You can then just open it up in photoshop and paint more on it.

**Theres about 30 other ways to do this, but this is about the quickest way

I didnt know what the heck I was doing when I first got maya, untill I paid $500 for a day long seminar then I decided I could just learn things myselfby reading books. Good luck if you have any questions about the process I explained then I will answer.

Re: A maya7 question [Re: Aaron] #83668
07/29/06 06:58
07/29/06 06:58
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
User
Paul_L_Ming  Offline
User

Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.

This is just a shot in the dark, but, uh, have you tried reading the Maya 7 manual?


^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

-- The Shoveler

A7 Commercial (on Windows 7, 64-bit)
Re: A maya7 question [Re: Paul_L_Ming] #83669
08/25/06 04:25
08/25/06 04:25
Joined: Aug 2006
Posts: 7
E
etohmac Offline
Newbie
etohmac  Offline
Newbie
E

Joined: Aug 2006
Posts: 7
sorry.

Last edited by etohmac; 08/25/06 04:26.
Re: A maya7 question [Re: etohmac] #83670
08/29/06 15:30
08/29/06 15:30
Joined: Sep 2004
Posts: 32
Austria
B
BlackDevil Offline
Newbie
BlackDevil  Offline
Newbie
B

Joined: Sep 2004
Posts: 32
Austria
Hi,

First of all you really should take a look an the maya books.
If you are new in Maya then look for Gnomon Video tutorials or take a look at the Maya in Production Video Tutorials from Digital Tutors. Volume 3 is Texturing. What else i can help you? I even don't know if you would understand we if I explain you now everything, therefore I will just give you a short way which should help you. Create your Model. Open the hypershade. On the Left Side ( in the Tree) choice Texture And drop it in the cube and unbelieveable you got an textured cube *lol*

Hope this helps you a little bit.

Bye

Black


What you can't do, you've to learn.

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