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my first "real" model #83420
07/27/06 03:28
07/27/06 03:28
Joined: Feb 2006
Posts: 371
New England
Rad_Daddy Offline OP
Senior Member
Rad_Daddy  Offline OP
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Joined: Feb 2006
Posts: 371
New England
I spent the better part of three hours making this gun as my first "real" model. By real, I mean, I have made your average...box, table, chair, all the easy stuff. This is my first real stab at true modeling.

It is supose to resemble a Beretta 92Series pistol... it looks close to me. Unfortunately, no skins yet, but I was so excited that I finally finished it that I wanted to share now. The trigger and bolt are missing, because they are seperate (for animations).

Because it is my first difficult model, I know I was lax with the polycount. So, please dont laugh... It was only intended as practice, and even though todays games use higher poly-counts than this, I know it could be made with less by a more expierenced modeler.

Poly's: 1179
Vertexes: 590

Here are some pictures... no skins yet.







and this is the refrence pic I used...



Any critique is welcome, thanks for your interest,
Raddaddy

Edit: Here is a very quick skinning job, just to show you. Because this was just a modeling exercise, I never really intended to skin it. However, here it is... only one side is skinned



Last edited by Rad_Daddy; 07/27/06 03:50.
Re: my first "real" model [Re: Rad_Daddy] #83421
07/27/06 03:57
07/27/06 03:57
Joined: Sep 2003
Posts: 4,959
US
G
Grimber Offline
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Grimber  Offline
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G

Joined: Sep 2003
Posts: 4,959
US
show non shaded screen shots when showing just the bare poly model

for a first person view, the poly count wouldn;t be too bad as you need the detials being so much closer
I found as I learn modeling is it helps to preplan the model, where you need to make poly connections, extrusions etc. it helps cut the poly count

Re: my first "real" model [Re: Grimber] #83422
07/27/06 10:41
07/27/06 10:41
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Posts: 2,758
Antwerp,Belgium
I think that's quite good for your first 'real' model
The poly count is oke for a FPS.
I like the skin, simple but it looks great , only one question
refering to the skin, the size ??
Nice one !!

Cheers

Frazzle


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Re: my first "real" model [Re: frazzle] #83423
07/27/06 11:23
07/27/06 11:23
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
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Towelie  Offline
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Jesusland
The skin is the picture up there that you see. So its 500 x 344 pixels.
sorry for answering for ya radaddy


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: my first "real" model [Re: Towelie] #83424
07/27/06 11:50
07/27/06 11:50
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Antwerp,Belgium
@ Towelie
Didn't think off that


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: my first "real" model [Re: frazzle] #83425
07/27/06 17:52
07/27/06 17:52
Joined: Feb 2006
Posts: 371
New England
Rad_Daddy Offline OP
Senior Member
Rad_Daddy  Offline OP
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Joined: Feb 2006
Posts: 371
New England
Yes, the skin is the refrence picture... again, because this was an exercise in modeling, I wasnt even planning to skin it at all...

Thank you for all the kind words, it did take me a while to get this gun looking right.

@Grimber: Thank you for the suggestion, about planning out my models beforehand. I will definately try this on my next model.


@frazzle: thanks, and yes, for an FPS, I supose it is not that bad, but there are areas that, for the sake of easy modeling, I split flat surfaces into more than two polies, which just creates higher polycount... Hopefully planning will help .

@towelie: No problem, thank you for answering quicker than I could

thanks again to everyone, I supose Ill start something else now, and just keep learning from there.

Thanks,
Raddaddy


"Read not to contradict and confute, nor to find talk and discourse, but to weigh and consider." Sir Francis Bacon www.deckscapedesign.com
Re: my first "real" model [Re: Rad_Daddy] #83426
07/28/06 04:15
07/28/06 04:15
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
Serious User
Towelie  Offline
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Joined: Feb 2005
Posts: 1,785
Jesusland
While the model is very good for a first 'real' model, a few suggestions:

You should get used to skinning. Get a program like GIMP if you cant afford something like Photoshop or PSP, and practice the heck out of it. I did what you did and used reference pictures for skins and now I'm re-learning everythign to learn to skin.

Learn to use your imagination more. I'm not saying use a real gun model, but dopnt set the reference picture as the background image in MED. I'm assuming this is what you did whereas the reference picture fits perfectly as the skin.

On the modelling: I dont know if this if for a first person point of view or not, but you should delete unseen faces to reduce polycount. Ones like on the front of the barrel, o nthe bottom of the clip, etc.

Dont get me wrong, Its a very good first model, and what I said is what I'd do differently if I could do that agin *sigh*

[spam] 1.5 thousand posts. I must be a spammer... [/spam]

Last edited by Towelie; 07/28/06 04:16.

Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: my first "real" model [Re: Towelie] #83427
07/28/06 04:27
07/28/06 04:27
Joined: Feb 2006
Posts: 371
New England
Rad_Daddy Offline OP
Senior Member
Rad_Daddy  Offline OP
Senior Member

Joined: Feb 2006
Posts: 371
New England
Thanks towelie, for the suggestions. I own Photoshop, but I am very unskilled at making precise graphics. I can create certian effects, that are good for like... dirt, rock, gravle, sand...and so on, but creating precise pictures, like that of a gun, is a real weak point for me.

I have just started a new model, and plan on finishing it 100% (skins, optomized poly's, and multiple models using different polycounts for LOD) Its pretty much the same gun, but now that I know what I did wrong, I am trying to go back and correct it .

Even for the refrence picture, I was still tweaking verticies in the skin editor to get it right. I assume that is what you are telling me I need to learn. Its true, I need to practice skinning, but this particular model was a modeling exercise only, just to get the feel for the editor.

So thanks towelie for the help, I will remake the model, hopefully efficiently using all of the help given to me here.

Thanks again,
Raddaddy


"Read not to contradict and confute, nor to find talk and discourse, but to weigh and consider." Sir Francis Bacon www.deckscapedesign.com
Re: my first "real" model [Re: Rad_Daddy] #83428
07/28/06 21:52
07/28/06 21:52
Joined: Feb 2006
Posts: 371
New England
Rad_Daddy Offline OP
Senior Member
Rad_Daddy  Offline OP
Senior Member

Joined: Feb 2006
Posts: 371
New England
Ok, here is the new gun model, using all the suggestions given to me here. I am happy to say that it went a lot smoother the second time around.

The model is basically the same gun, its a Beretta 92Series Brigadier, so only slight variations that will most likely not show up in the model.

The polycount is DRASTICALLY lower than before. The new count is:

Poly's: 622
Vertices: 316

I am very happy with the results. Here are the pictures...







Thanks again to everyone who helped and gave suggestions. I will most likely post this under contributions after it is skinned and animated.

Thanks again,
Raddaddy


"Read not to contradict and confute, nor to find talk and discourse, but to weigh and consider." Sir Francis Bacon www.deckscapedesign.com
Re: my first "real" model [Re: Rad_Daddy] #83429
07/28/06 23:40
07/28/06 23:40
Joined: Jul 2006
Posts: 55
Yes, I speak English.
MJR_Corp Offline
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MJR_Corp  Offline
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Joined: Jul 2006
Posts: 55
Yes, I speak English.
Better than my first model (Willy the Robot)
The gun looks pretty good, just a little sharp around the edges of the trigger.
Otherwise, good job.


It's always darkest before dawn. So if you're going to steal your neighbour's newspaper, that's the time to do it.
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