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Re: podracer2 [Re: broozar] #81831
07/22/06 19:18
07/22/06 19:18
Joined: Jun 2005
Posts: 4,875
broozar Offline OP
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broozar  Offline OP
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texturing the engine's now done:








awaiting c&c... testing physics this week.

Re: podracer2 [Re: broozar] #81832
07/22/06 19:27
07/22/06 19:27
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Antwerp,Belgium
Nice work DaBro0zar !!
I like the skin style !!!!
I wish you good luck testing dennis his physics

Cheers

Frazzle


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Re: podracer2 [Re: frazzle] #81833
07/22/06 20:29
07/22/06 20:29
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Helghast  Offline
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Quote:

Nice work DaBro0zar !!
I like the skin style !!!!
I wish you good luck testing dennis his physics

Cheers

Frazzle




looking great
nice texture and cool idea on a new kind of pod!
keep it up, great job!

Also thought of a nice little code that still uses a single object physic, but acts as if you'd use like 3 (2 engines + 1 vehicle).
if you get the models done, please send them so i can start testing around with it...

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: podracer2 [Re: Helghast] #81834
07/23/06 19:12
07/23/06 19:12
Joined: Jun 2005
Posts: 4,875
broozar Offline OP
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broozar  Offline OP
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comin along...




as you can see, the model's almost done, i am just lacking of ideas for the pilot's pod...

Re: podracer2 [Re: broozar] #81835
07/25/06 08:44
07/25/06 08:44
Joined: Jun 2005
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broozar Offline OP
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broozar  Offline OP
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i'm still not happy with the pilot's pod:



Re: podracer2 [Re: broozar] #81836
07/25/06 08:51
07/25/06 08:51
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Helghast  Offline
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Quote:

i'm still not happy with the pilot's pod:






in the movie, the cockpit of the driver (atleast the seats of them) were more positioned to the front, not in the mid...


regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: podracer2 [Re: broozar] #81837
07/25/06 08:52
07/25/06 08:52
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Antwerp,Belgium
Well I can tell you that your work
is quite good there, in fact, it's a really
great (almost) finished podracer
The right inspiration will come at the right time


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: podracer2 [Re: frazzle] #81838
07/26/06 07:34
07/26/06 07:34
Joined: Jun 2005
Posts: 4,875
broozar Offline OP
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broozar  Offline OP
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Finally, that's it. I like it that way it is now, hope you as well:










so, dennis_fantasy, how'd you like the model: sewed up all parts (right pod, leftpod, right cable, left cable, pilot's pod), the complete model, or something completely different?

Re: podracer2 [Re: broozar] #81839
07/26/06 13:03
07/26/06 13:03
Joined: May 2005
Posts: 222
T
tek Offline
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tek  Offline
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T

Joined: May 2005
Posts: 222
it's coming really nice.

Re: podracer2 [Re: tek] #81840
08/02/06 07:57
08/02/06 07:57
Joined: Jul 2006
Posts: 55
Yes, I speak English.
MJR_Corp Offline
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MJR_Corp  Offline
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Posts: 55
Yes, I speak English.
Genius.

I still have that old podracing game, and you have implemented the style of a podracer really well.
The rusty rugged metal effect suits it well too, as does the pilots seat. (You know how cheap these Tatooine types are). Now all it needs is a pilot. Maybe Teemto could use after his pod got screwed.

All said, I love it!


It's always darkest before dawn. So if you're going to steal your neighbour's newspaper, that's the time to do it.
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