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Displacement Map Creator #75146
05/22/06 18:34
05/22/06 18:34
Joined: Sep 2002
Posts: 758
Sunny Scotland
xoNoid Offline OP
Developer
xoNoid  Offline OP
Developer

Joined: Sep 2002
Posts: 758
Sunny Scotland
Hey just found this here:
http://66.70.170.53/Ryan/heightmap/heightmap.html

Its a small tool that creates a displacement map for parallax and other effects from a normal map.

Re: Displacement Map Creator [Re: xoNoid] #75147
05/22/06 21:07
05/22/06 21:07
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
What is a Displacement map?
How is it used?
Why is it used?
Why should one use it?

(Not trying to be an a.s.s., just curious...)


xXxGuitar511
- Programmer
Re: Displacement Map Creator [Re: xXxGuitar511] #75148
05/22/06 21:21
05/22/06 21:21
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
e.g. parallax mapping (kinda advanced normal mapping effect) needs 3 maps, the diffuse (color), the normal (structure) and displacement map (defines/limits height displacement).
also useful for simple bump mapping, relief mapping and real displacement mapping.

Re: Displacement Map Creator [Re: xXxGuitar511] #75149
05/22/06 21:22
05/22/06 21:22
Joined: Sep 2002
Posts: 758
Sunny Scotland
xoNoid Offline OP
Developer
xoNoid  Offline OP
Developer

Joined: Sep 2002
Posts: 758
Sunny Scotland
they are used in parallax mapping. Look around on Achnex Unlimited for the shader. You can get some nice results.


Re: Displacement Map Creator [Re: xoNoid] #75150
05/22/06 22:33
05/22/06 22:33
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline
User
BoH_Havoc  Offline
User

Joined: Jun 2004
Posts: 655
to your left
nice find!
if have been looking for something like this for quite some time


Shade-C EVO Lite-C Shader Framework
Re: Displacement Map Creator [Re: BoH_Havoc] #75151
05/23/06 01:57
05/23/06 01:57
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
If only normal maps were easy to make.... damn.

Ok, thankz for the info.

How much damage did that rendering do?


xXxGuitar511
- Programmer
Re: Displacement Map Creator [Re: xXxGuitar511] #75152
05/23/06 02:56
05/23/06 02:56
Joined: May 2005
Posts: 83
Texas
mocosgames Offline
Junior Member
mocosgames  Offline
Junior Member

Joined: May 2005
Posts: 83
Texas
They are easy to make. You can make a high poly model and create a normal map with a program like this one: http://www.santyesprogramadorynografista.net/projects.aspx without doing all that stuff with photographs

(this also creates a displacement map in the alpha channel of the normal map)

Last edited by mocosgames; 05/23/06 03:01.
Re: Displacement Map Creator [Re: mocosgames] #75153
05/23/06 12:51
05/23/06 12:51
Joined: Nov 2004
Posts: 1,011
South Africa
capanno Offline
Serious User
capanno  Offline
Serious User

Joined: Nov 2004
Posts: 1,011
South Africa
What is the diffrence between normal mapping and displacement mapping? Cant you get that result with a normal map? Talking about the pic.

Re: Displacement Map Creator [Re: capanno] #75154
05/23/06 14:43
05/23/06 14:43
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
Normal mapping just alters the normals of the surface. Parallax mapping offsets the textures so they appear 3D. Displacement mapping actually changes the surface geometry, and can be done using shader model 3.

Parallax mapping is generally used in conjunction with normal mapping.

Parallax mapping doesnt do any lighting at all, but it does offset the texture according to the heightmap and the view angle, creating the illusion of actual 3D bumps. Normal mapping alone will always look 2d , especially from an angle or when the camera is moving.

Parallax mapping solves the flat-look problem, but also introduces new problems, like texture distortion and still doesnt look correct from acute angles.

An improved solution can be found among a group of similar effects i will call relief mapping.

Normal relief maping however, is very slow, and still not accurate. The best solution i have seen so far is called cone-step mapping. I may implement this into the next Sphere update.


Sphere Engine--the premier A6 graphics plugin.
Re: Displacement Map Creator [Re: capanno] #75155
05/23/06 14:43
05/23/06 14:43
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
wow, thisxNormal-prog is even cooler" gonna try it...

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