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Hello! yay my first post!just a few questions
#74539
05/17/06 11:46
05/17/06 11:46
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Joined: May 2006
Posts: 51
jermaine
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OK i just bought 3dgs 3 days ago and i would just like to say just fromlooking at the demos It is the best.
1. One problem though is that when i try to open the model editor i get a cant load gxl object how can i fix this?
Also i have a few basic question. 2. If i bought the $49 version can i sell the games i make? 3. Also does the $49 version have collision detection.( read some where that only the $89 version has a physics engine. Or is that 2 different things?)
4. And can i integrate my own physics engine into my game?(newton, ode, or my make my own?
If you can answer tese question that would be great. Thanks
Last edited by jermaine; 05/17/06 11:55.
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Re: Hello! yay my first post!just a few questions
[Re: jermaine]
#74540
05/17/06 12:12
05/17/06 12:12
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Joined: Jan 2006
Posts: 179
Cemper
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Posts: 179
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1. You must convert them to .mdl or .md2 2. Yes, but you must show the 3D-Gamestudio-Logo for 1 second at game start. 3. That are two different things. 4. I don't know if that works with the standard-edition, ask a standard-user.
Was nie begonnen, kann auch nie scheitern.
(Mit anderen Worten: Leg dich aufs Sofa und sieh fern )
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Re: Hello! yay my first post!just a few questions
[Re: Cemper]
#74541
05/17/06 12:30
05/17/06 12:30
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Joined: Jun 2004
Posts: 2,234 Wisconsin USA
FoxHound
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Joined: Jun 2004
Posts: 2,234
Wisconsin USA
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Physics is only in Commercial and Pro, but you can use the newton plugin for your physics.
--------------------- There is no signature here.
QUIT LOOKING FOR ONE!
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Re: Hello! yay my first post!just a few questions
[Re: jermaine]
#74543
05/17/06 16:35
05/17/06 16:35
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Joined: May 2006
Posts: 51
jermaine
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Re: Hello! yay my first post!just a few questions
[Re: jermaine]
#74544
05/17/06 16:53
05/17/06 16:53
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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Quote:
OK i just bought 3dgs 3 days ago and i would just like to say just fromlooking at the demos It is the best.
1. One problem though is that when i try to open the model editor i get a cant load gxl object how can i fix this?
Use the GXL object that has GXL2DX8A.DLL as the file name. Note the A at the end. Both should use the same thing.
Quote:
Also i have a few basic question. 2. If i bought the $49 version can i sell the games i make?
You can sell your game with any edition except the trial. This includes the $49 standard edition.
Quote:
3. Also does the $49 version have collision detection.( read some where that only the $89 version has a physics engine. Or is that 2 different things?)
Collision is available even in the trial version. Collision is very common. My 2D game, however, uses a far different system in which the collision system built into the engine doesn't apply to so I had to make my own system.
Quote:
4. And can i integrate my own physics engine into my game?(newton, ode, or my make my own?
If you can answer tese question that would be great. Thanks
The built-in physics engine is only available for the Commercial edition (1 object at a time) or the Pro edition (any number of objects at once). You can, however, either use Newton or write your own physics engine with C-script. My 2D game, of which the physics engine doesn't apply to (even though I have the Commercial edition), uses a custom physics engine I had to program myself.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: Hello! yay my first post!just a few questions
[Re: ulillillia]
#74545
05/17/06 16:58
05/17/06 16:58
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Joined: May 2006
Posts: 51
jermaine
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Re: Hello! yay my first post!just a few questions
[Re: jermaine]
#74547
05/17/06 17:06
05/17/06 17:06
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Joined: May 2006
Posts: 51
jermaine
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