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Re: Soft Shadows [Re: xoNoid] #73993
06/02/06 17:54
06/02/06 17:54
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
That fake shaow method by squashing meshes is extremely bad. Results are poor visually and are extremely slow.


Sphere Engine--the premier A6 graphics plugin.
Re: Soft Shadows [Re: Matt_Aufderheide] #73994
06/04/06 04:51
06/04/06 04:51
Joined: Jun 2006
Posts: 96
Straight_Heart Offline
Junior Member
Straight_Heart  Offline
Junior Member

Joined: Jun 2006
Posts: 96
We shouldnt have to be faking things like softshadows by now.

Its annoying to see that an unneeded upgrade to C lite is being activly worked on instead of a decent shadow system that is not 4 years behind the indie scene. This is not a not a knock on A6, but if anyone tells you otherwise, they are lying.

Softshadows should have been implemented 2 years ago at least.


You're not as unique as you think you are, try again.
Re: Soft Shadows [Re: Straight_Heart] #73995
06/07/06 19:46
06/07/06 19:46
Joined: Sep 2002
Posts: 758
Sunny Scotland
xoNoid Offline OP
Developer
xoNoid  Offline OP
Developer

Joined: Sep 2002
Posts: 758
Sunny Scotland
agreed (except one year ago )

Re: Soft Shadows [Re: xoNoid] #73996
06/08/06 04:18
06/08/06 04:18
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
like i said before, i'm sure its just shaders. here's one technique from GameDev.net, which i'm sure could be done in 3dgamestudio with a shader, but i'm not in the know-how and i don't have a high enough edition so someone else will have to do it

http://www.gamedev.net/reference/articles/article2193.asp

this is for a fixed light source. i guess if you want half-life 2 style shadows (which are directional) you'd obviously have to tweak it a bit. ask someone in the shader forum if you are really interested. would be nice to have native support but it would probably just be a shader (i guess) built in that you can turn on/off.

Julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: Soft Shadows [Re: JibbSmart] #73997
06/08/06 16:49
06/08/06 16:49
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

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mk_1  Offline

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Joined: Dec 2000
Posts: 4,608
Actually it's a pro feature only since you need a render target. Maybe they'll hardcode it in the engine but it shouldn't be that difficult.


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