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RPG MP Project #73802
05/10/06 20:02
05/10/06 20:02
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Hello again!

Last sunday I startet making a new MP system.
This time I want to make a plain RPG System close to the old Ultima Online System.

I want to implement the following features:
- Movement
- Names
- Textbased speech
- Simple meele combat
- Simple trading

Optional stuff:
- Login into an character/ accoutn
- Going into houses

Just a few minutes ago I finished a movement system that's smoothed out better than the western shooter smoothing.
The smoothing can even be adjusted through defines.
But I still got some problems with the names, but that's maybe a problem of the entity strings. It seems that they soemtimes are sent to the wrong entity (waht shouldn't happen with send_skill() ).

However this shall be a plain version in the furture as the features above state so that everyone here can use it as a basis for own MP RPGs.
This time everything in the code will be in english, that means comments and function names.

But it may still take some time since I always have to publish it, start the server and one or two clients what really takes some time for testing...

That's what it looks like when I'm testing:
The numbers (2.1 and 0.5) are the time passed since the last update from the server in ticks. The rest may be not that interesting in a picture without motion.








My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: RPG MP Project [Re: ShoreVietam] #73803
05/10/06 21:18
05/10/06 21:18
Joined: Aug 2005
Posts: 1,012
germany, dresden
ulf Offline
Serious User
ulf  Offline
Serious User

Joined: Aug 2005
Posts: 1,012
germany, dresden
very nice! keep it up shore, we need more mulitplayerprojects iam looking forward to any news regarding this. good luck!

Re: RPG MP Project [Re: ShoreVietam] #73804
05/11/06 18:24
05/11/06 18:24
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Hey Shorevietam,

How did you do those tests with running 3dgs more than once on one pc? Looks pretty interesting..

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: RPG MP Project [Re: PHeMoX] #73805
05/15/06 12:59
05/15/06 12:59
Joined: Dec 2004
Posts: 306
Planet Earth
Wiz Offline
Senior Member
Wiz  Offline
Senior Member

Joined: Dec 2004
Posts: 306
Planet Earth
@PHeMoX It's just to start multiple versions. I used to publish one and use that one as the client, while I used the IDE to produce the server.

Nice to see someone working on MP!

Re: RPG MP Project [Re: Wiz] #73806
05/15/06 13:42
05/15/06 13:42
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
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Joined: Jul 2002
Posts: 2,002
Europe
To run it multiple times I publish it and start the server and clients by batch files.

IMPORTANT!!!
Do NEVER EVER mix up published and development versions they are not compartible and you'll not know what happens in game!!!



I just finished the movement code (which is quite good I think), a few days ago I made a meele attack system (no stats used yet, only attack recognition) and a few hours ago I made the name and message system.

Thus I could now implement something like status values (strength, dexterity ect.) and maybe a simple level up system or changing weapons with extra weapon models or stuff like that.
If you have a specific "request" on what's important just tell me.

So that's what it looks like so far (I think I'll upload a first version soon):










My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: RPG MP Project [Re: ShoreVietam] #73807
05/15/06 15:03
05/15/06 15:03
Joined: Jan 2005
Posts: 567
Sweden
Gafgar Offline
Developer
Gafgar  Offline
Developer

Joined: Jan 2005
Posts: 567
Sweden
GRATE!
I LOVE... no no… I LOOOVE ULTIMA ONLINE! The best MMORPG so far... ^^
If you need any help i would be glad to help... Maybe i am not that skilled in all areas but i would be glad to help in some way^^ and design items and so on...
I am finishing school soon so i would be able to have lots of free time
I have promised one more to help with modelling and so on... nut i would not be a problem at all ...
Just so you know ^^... and KEEP UP THE GOOD WORK! I LOVE THE LOOK OF THIS!

(I have a brother that know a little 3D to and still plays UO… He would be glad to be able to do something to a project like this…)

but I don’t know if you are planning on making a whole game or not.. but would be fun any way


(Do I sound desperate? )


__________________________________________________ / Gafgar The Goblin... http://www.Goblinsoftware.tk/
Re: RPG MP Project [Re: ShoreVietam] #73808
05/15/06 15:48
05/15/06 15:48
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
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Joined: Jan 2004
Posts: 3,023
The Netherlands
question, as it looks all great, how does a game handle with a huuuuge level, would it update every position of players around, or just players that are nearby ?

I've been strangled with this too while i was making an MMO in Flash..
though how i solved it, i parted everything up in areas, which then are stored in a variable, and only loads the stats of people in the same area, maybe you could do this the same with an invisible block, and use c_content ?

just a suggestion, offcourse this would involve a lot of them setups, but if it speeds up the game

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: RPG MP Project [Re: Helghast] #73809
05/15/06 16:02
05/15/06 16:02
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
It is not possible to send skills only to specific players.
If it was faster depends on the engine and I don't know how it works.

If it sends like:
Datapackage: Adrs1, Adrs2, Adrs3...

It was faster than sending everyone specific data.

However lateron I plan to implement the dragonrise sector system so that nearly every level object is a local entity.

To save eprformance for the poor little computers only players/ npcs in a specific range will do anything even if they (of course) recieve the data from the server.


I don't really plan making (another) big project.
I just wanted to make a working UO-like MP sys with GS once..
And since there are a lot of people around here that always wanted to make an MMO game I thought I could make one with the basics so that a lot of different games could be made out of it.

So I try to concentrate on the techincal parts and won't implement a complex game system, that's up to the developers which use it later.
However I think I got I quite well movement this time, even with only 4 updates per second I got smooth movements and player rotations.
As in UO you can type emotes like ": laughts" as seen above, but I got some problems with the name handling at the moment.
When player log out and others in again the names aren't updated by some strange unknown cosmic reason..


One question on houses:
Would you like that houses can be entered direct like in ultima online, or that houses have an seperated interior like in Ragnarök online for example?

Edit:
If you think I should have some specific items or sprites (for effects) in it you can make some of course Gafgar.
But I think I should do the coding part by my self!





Last edited by ShoreVietam; 05/15/06 16:04.

My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: RPG MP Project [Re: ShoreVietam] #73810
05/15/06 16:45
05/15/06 16:45
Joined: Jul 2005
Posts: 421
Germany
DoC Offline
Senior Member
DoC  Offline
Senior Member

Joined: Jul 2005
Posts: 421
Germany
machste des als open source ? wäre hammer ^^ sowas braucht man einfach immer

Re: RPG MP Project [Re: DoC] #73811
05/15/06 16:50
05/15/06 16:50
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Jup so wie der Western shooter, nur dass es wesentlich weiter entwickelt ist.


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
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