It is not possible to send skills only to specific players.
If it was faster depends on the engine and I don't know how it works.
If it sends like:
Datapackage: Adrs1, Adrs2, Adrs3...
It was faster than sending everyone specific data.
However lateron I plan to implement the dragonrise sector system so that nearly every level object is a local entity.
To save eprformance for the poor little computers only players/ npcs in a specific range will do anything even if they (of course) recieve the data from the server.
I don't really plan making (another) big project.
I just wanted to make a working UO-like MP sys with GS once..
And since there are a lot of people around here that always wanted to make an MMO game I thought I could make one with the basics so that a lot of different games could be made out of it.
So I try to concentrate on the techincal parts and won't implement a complex game system, that's up to the developers which use it later.
However I think I got I quite well movement this time, even with only 4 updates per second I got smooth movements and player rotations.
As in UO you can type emotes like ": laughts" as seen above, but I got some problems with the name handling at the moment.
When player log out and others in again the names aren't updated by some strange unknown cosmic reason..
One question on houses:
Would you like that houses can be entered direct like in ultima online, or that houses have an seperated interior like in Ragnarök online for example?
Edit:
If you think I should have some specific items or sprites (for effects) in it you can make some of course Gafgar.
But I think I should do the coding part by my self!