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Looking for a Normal Mapping effect #73567
05/08/06 02:28
05/08/06 02:28
Joined: Apr 2006
Posts: 12
K
kodbert Offline OP
Newbie
kodbert  Offline OP
Newbie
K

Joined: Apr 2006
Posts: 12
I've searched the forum and found a few different solutions for
doing normal mapping, but none of them works for me (3DGS 6.31.4).

The best one compiled but was all black...

If anyone has any idea where i can find a working normal mapping effect
please let me know !

Re: Looking for a Normal Mapping effect [Re: kodbert] #73568
05/08/06 02:57
05/08/06 02:57
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
Expert
Rhuarc  Offline
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
1. Does your video card support the effect?
2. Did you have any dynamic lights in your level to affect it?
3. Search harder. There's hundreds of topics identical to yours.....


I no longer post on these forums, keep in touch with me via:
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Re: Looking for a Normal Mapping effect [Re: Rhuarc] #73569
05/09/06 06:26
05/09/06 06:26
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
ah, one thing can be that you don't have commercial+ edition?


"Yesterday was once today's tomorrow."
Re: Looking for a Normal Mapping effect [Re: Inestical] #73570
05/09/06 08:38
05/09/06 08:38
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
we really should create a sticky thread with a normal mapping effect, a little manual and a FAQ. This question will raise here every week again.

I even would write something when I find a good shader (until now I worked only with Sphere or SMEE but not with a separated normal mapping shader effect). But my english is not perfect.

Rhuarc could be the best man for this


Models, Textures and Games from Dexsoft
Re: Looking for a Normal Mapping effect [Re: Machinery_Frank] #73571
05/09/06 20:06
05/09/06 20:06
Joined: Dec 2003
Posts: 401
Germany, Bonn
VampireLord Offline
Senior Member
VampireLord  Offline
Senior Member

Joined: Dec 2003
Posts: 401
Germany, Bonn
I second this!
It would make the lives of the moderators much easier and also give added-value to A6 if a "Noobs way to implement perfect normal mapping" could be written
I currently don't have time for this as I am writing my final thesis atm.
When I am done with that I would be willing to translate the whole thing!

Greets
Sven


"Feathers shall raise men even as they do birds, toward heaven; that is by letter written with their quills." - Leonardo da Vinci

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If you want to send me an email replace ANTISPAM by @
Re: Looking for a Normal Mapping effect [Re: VampireLord] #73572
05/10/06 20:33
05/10/06 20:33
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine
"perfetct normal mapping..."
Why not a "per-pixel lighting..." or "subsurface scaterring..." ?

Place sticky for "free shaders for A6..." (but we have one... "Shader Index")

Re: Looking for a Normal Mapping effect [Re: Lion_Ts] #73573
05/11/06 09:44
05/11/06 09:44
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
my Ultimate lIghting Shader was supposed to be the perfect normal mapping shader.. but I made the mistake of making it for shader model 3, which apperently many poeple still do not have support for. Someone has converted it for model 2 but then it got sort of lost and confused, and i nver bothered to make an official update...

ANyway, somewhere ther should be aversion converted to model 2 available (the only major chnage being that there had to be fewer lights per pass).


Sphere Engine--the premier A6 graphics plugin.
Re: Looking for a Normal Mapping effect [Re: Matt_Aufderheide] #73574
05/11/06 10:37
05/11/06 10:37
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
I think you mean this one I found sometime ago. I´m not sure if it´s yours but because it is the only Shadermodel 3 Shader I´ve ever seen on this Forum I think it´s yours. Uploadet the Shadermodel 2 Version

Re: Looking for a Normal Mapping effect [Re: Slin] #73575
05/12/06 13:26
05/12/06 13:26
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
As I remember there was a sample in the manual that shows a shader with fallback techniques. So it should be possible to create the real "perfect" normal mapping shader that works on 3.0, 2.0 and 1.x and could even fall back to FFE or just a simple texture when all that fails.

I wrote a few articles about creating shaders from high poly models and from 2d textures and mentioned all the appropriate tools. So I would translate this into English for this little project. We just need this kind of shader and I will provide examples, tools and textures.

Frank


Models, Textures and Games from Dexsoft
Re: Looking for a Normal Mapping effect [Re: Machinery_Frank] #73576
11/08/06 07:41
11/08/06 07:41
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Slin, could you please upload this shader again or better: copy it to the WIKI? I would be very grateful.


Models, Textures and Games from Dexsoft
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