It's a problem between the shader and the graphics card then... Is there any way a correction could possibly be added in? I don't do shaders, as I only have the standard version...
xXxGuitar511 - Programmer
Re: rrrrrrrrrr!!! Super BRIGHTNESS bug???
[Re: xXxGuitar511]
#71322 04/19/0600:5604/19/0600:56
I don't know how this shader works and I'm not a shader programmer. In most times with NVidia cards it's only a little thing like you must clear the screen (or bitmap) every frame (with black color) before display the new graphic effect/scene.
Quote: ATI cards have failure correction, but NVidia seems to haven't. This is what I found out while I'm used Quest 3D (another 3D Engine). It could be a failure in the Shader but also a driver problem. I have a NVidia card in my PC at home and a ATI at work. There are many differences in displaying the same shaders on this cards.
yes I was starting to think it was something like that .. I have access to 2 ati pcs but only one Nvidia at the moment ..
i may post a demo to see if you guys have the same problem ..
Re: rrrrrrrrrr!!! Super BRIGHTNESS bug???
[Re: oronll]
#71324 04/24/0616:2204/24/0616:22
Mmm, it's funnny, these kind of effects are what you can get with applying shaders to a whole program. With ATI you can turn on a shader which will make the whole game black and white/grayscale, negative colors or Sepia colors for example. It looks a lot like that, anyways, it's definately a shader problem then,