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Re: Grass'2'Matic
[Re: Bright]
#69397
04/03/06 15:02
04/03/06 15:02
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Joined: Jun 2003
Posts: 1,017 Germany
Thomas_Nitschke
Senior Developer
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Senior Developer
Joined: Jun 2003
Posts: 1,017
Germany
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Coming along nicely, Bright! But I, as well, am a bit worried about the framerate when using sprites... Please keep us posted!
Formerly known as The Matrix - ICQ 170408644
I've been here for much longer than most people think. So where's my "Expert" status?
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Re: Grass'2'Matic
[Re: Thomas_Nitschke]
#69398
04/03/06 20:45
04/03/06 20:45
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Joined: Jan 2003
Posts: 798 New Zealand
Bright
OP
User
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OP
User
Joined: Jan 2003
Posts: 798
New Zealand
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Hey guys, another screenshot: I will release Grass'2'Matic soon. Just gotta add Gravity and Waving...
KAIN - Coming soon...
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Re: Grass'2'Matic
[Re: DoC]
#69401
04/04/06 17:33
04/04/06 17:33
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Joined: Jun 2003
Posts: 1,017 Germany
Thomas_Nitschke
Senior Developer
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Senior Developer
Joined: Jun 2003
Posts: 1,017
Germany
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I just looked at the last screenshot you posted - although it looks really nice, the "ref" value indicates there is by far too much going on Probably you could use some alpha-test material on the sprites? That would at least decrease the "ref" value a little, although I'm not sure whether it is applicable to sprites at all...
Formerly known as The Matrix - ICQ 170408644
I've been here for much longer than most people think. So where's my "Expert" status?
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Re: Grass'2'Matic
[Re: Thomas_Nitschke]
#69402
04/04/06 22:12
04/04/06 22:12
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Joined: Dec 2003
Posts: 401 Germany, Bonn
VampireLord
Senior Member
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Senior Member
Joined: Dec 2003
Posts: 401
Germany, Bonn
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I think this is way too much grass, to handle without Vertex shader support. Ever thought of putting the creation and animation completely into a vertex program? Maybe you have done so already, but who knows. As I see it you have some 2k+ entities. How does it behave if you bundle up the grass? Otherwise I believe I will have fun to look into it. Keep it up!
Greets Sven
"Feathers shall raise men even as they do birds, toward heaven; that is by letter written with their quills." - Leonardo da Vinci
Wer mir eine e-mail schicken will ersetze ANTISPAM durch @ If you want to send me an email replace ANTISPAM by @
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Re: Grass'2'Matic
[Re: Lion_Ts]
#69404
04/06/06 16:26
04/06/06 16:26
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Joined: Nov 2004
Posts: 888
beegee
User
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User
Joined: Nov 2004
Posts: 888
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Yess, the grass looks nice, but the fps is too low. But I think you will manage this well. So turn down the quality and look everytime to the fps counter. After that maybe you will have a better result. Let's see!
Regards, beegee
-------------------------- GenuineMotors.de
Fratch - Newer statistics panel for GameStudio
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Re: Grass'2'Matic
[Re: beegee]
#69405
04/07/06 14:46
04/07/06 14:46
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Joined: Oct 2004
Posts: 1,856
TheExpert
Senior Developer
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Senior Developer
Joined: Oct 2004
Posts: 1,856
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with 6 FPS i don't think it's usable in game even Oblivion grass is less in number compâred to yours , but in oblivion there is trees, wind , shadows, characters ; not only a simple bunch of grass in front of you
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Re: Grass'2'Matic
[Re: TheExpert]
#69406
04/07/06 15:29
04/07/06 15:29
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Joined: Nov 2004
Posts: 888
beegee
User
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User
Joined: Nov 2004
Posts: 888
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Ohh.. and in Oblivion the grass also moves in the wind. Maybe you can include this into your program. I dont no.(maybe a code snippet)
Regards, beegee
--------------------- GenuineMotors.de
Fratch - Newer statistics panel for GameStudio
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