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Re: An "all purpose database"
[Re: frozenbaby]
#69298
04/28/06 09:30
04/28/06 09:30
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Joined: Oct 2003
Posts: 218 USA
frozenbaby
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Hey community; Well - here is the "alpha" of the database. I am releasing the GUI (frontend) for some analysis. It's functionally. You can create a server and config it. Can't edit it yet and on exit you will get an access violation. I know where it is - as it's a multi-thread application, just have gotten around to a decent exit procedure . What I am more interested from you is how you like the GUI. Databases are "tricky" and I want to know if you need more in the way of assistance. I have incorporated "wizards" (though not in this release). The next release will include an "explorer" - ie., you will be able to actually create databases (relational tables) for your server. Remember - this is the first alpha release more concerned with "user-friendliness" allowing you to see where the project is going. Post any comment or additions you would hope to see. The version release to this community will include two (2) standard databases - 1.) One for a FPS and 2.) One for a RPG. Enjoy and remember - ignore the access violation on exit -myKael. here's the link D.E.L.A (Database Entry Level Assistant)Edit: Should say - from "Connect" - you will see "Local Server" - bring up the Config - give your server a name, use the start server command and it will be up and running. Check out all the options as it will make a difference as to how you want to set up your server. Just fiddle with it
Last edited by frozenbaby; 04/28/06 09:35.
Some electrons may have been harmed in transmission, but most were caught in the "electronic condom" and recycled.
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Re: An "all purpose database"
[Re: Marcus729]
#69300
04/30/06 02:14
04/30/06 02:14
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Joined: Oct 2003
Posts: 218 USA
frozenbaby
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Thanks Marcus for your reply. Yes - little to see in terms of output, ie., just that the server starts and identifies your ports, ect. What I am more interested in now is the GUI - 1) Is it user friendly, 2.) Without being a database "wiz" can the indie game developer understand and MORE importantly implement it.
Eventually for this community it will "house" two standard databases - a RPG and FPS that should meet the needs of most game producers.
I have taken the other comments into consideration and will fix them in the next release shortly. As to why I would want to write a database - not that hard. The core engine uses flashfiler - which I have extensively rewritten for game applications. So I didn't "really" start from scratch. Altho my background is OODBMS oriented - I thought this would really add something to the indie community.
Again, thanks for your comments and for sure - keep your eye out for this. The explorer/table editor is already written. And yes - it supports SQL. As I am releasing a "lite" version here FREE - not sure if the combined indexes/SQL function (such as build key/compare key) will be included in this release. But be assured, it will have more than enough functionally to handle most inventory systems, npc dialogs - ect.
Have a GREAT day.
Michael.
Some electrons may have been harmed in transmission, but most were caught in the "electronic condom" and recycled.
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Re: An "all purpose database"
[Re: frozenbaby]
#69301
04/30/06 03:46
04/30/06 03:46
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Joined: Jan 2002
Posts: 90 Nebraska
DarkShadow
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Ok, Found a bug, if you open the local-server window while a server is running and don't have a server selected/highlighted in the list, then if you click on the menu on the left you get an Access Violation. I've included some screenshots to illustrate. This one is where you hit the menu with server selected. Screen1 This one is when you hit the menu with no server selected Screen2
Last edited by DarkShadow; 04/30/06 03:52.
It's tough to escape what's all in your head.
PORTFOLIO - Here
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Re: An "all purpose database"
[Re: Sinthoras]
#69303
05/01/06 01:20
05/01/06 01:20
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Joined: Oct 2003
Posts: 218 USA
frozenbaby
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Actually framerate shouldn't come into play. As the client/server is multithreaded and will communicate either UDP or TCP/IP - and, since you are sending commands (like "insert item", get "last score" - ect) the only thing that will affect framerate is how you, the developer integrate the data into the game; i.e., a new panel to display - ect.
Some electrons may have been harmed in transmission, but most were caught in the "electronic condom" and recycled.
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Re: An "all purpose database"
[Re: frozenbaby]
#69304
05/01/06 10:21
05/01/06 10:21
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Joined: Jul 2001
Posts: 6,904
HeelX
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Senior Expert
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Posts: 6,904
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Well you mentioned it in your post but I was a bit disappointed to just see an app that serves as a connection tool to a server.. etc. When does your demo consists of the promised database features? BTW: the gui i snice and I like this moving stuff Ciao Christian
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Re: An "all purpose database"
[Re: Dan Silverman]
#69306
05/04/06 13:52
05/04/06 13:52
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Joined: Aug 2003
Posts: 7,439 Red Dwarf
Michael_Schwarz
Senior Expert
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Senior Expert
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Posts: 7,439
Red Dwarf
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If you don't belive it, see this.
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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Re: An "all purpose database"
[Re: Michael_Schwarz]
#69307
05/05/06 01:33
05/05/06 01:33
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Joined: Oct 2003
Posts: 218 USA
frozenbaby
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OK - here is the second module - the client "delaXplorer" - this will allow you to create, query (SQL) and manipulated databases. Currently, it is a seperate .exe for debug purposes only - but will be incorporated into the "launchpad" have fun ... alot there. Go through EACH and report any bugs. Looking forward to bug reports You can find it here: both applications-Enjoy and give lots of feedback so I can include what you want. -Michael.
Some electrons may have been harmed in transmission, but most were caught in the "electronic condom" and recycled.
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