Ok, I'm trying to get a terrain I create in MAX(with a baked texture) to eventually end up in WED. I've done two different 'trials' with differing results. The first one I imported the terrain and accompanying texture to MED and then saved it as a model. From there I brought the model into WED and the texture came with it. BUT, when I ran the level the terrain didn't have lighting applied to it, i.e. it was lit, but not by gamestudio's lights. I think that probably has something to do with the diff between map entities and models, but I'm not sure...more on that in a minute.
The second trial I made another terrain and brought it into MED, with its texture, and it displays in there fine. However, when I try to bring it into WED (after saving it) it only brings in the mesh. And it also says the level has no geometry, and I can't texture it. Again, I think its a map entity thing, but I can't see how to fix it.
So basically, how do I bring a terrain in and give it dynamic lighting, (or even static lights using wed)? Are there plugins I need? Is there another way I should be importing or saving things?
Any and all help is appreciated.
Edit:
Well, the max2mdl plugin sounds promising, as it specifically says it supports baked textures. Kinda sucks that the trial version only supports 100 faces...but oh well, scaling ftw.
Ok..I've got it so that I can get them to WED textured using the max2mdl plugin, but I still can't get them to show lighting properly. Is there some special way your supposed to bring models in so that they have lighting? The only way I can find to bring stuff into WED is load entity.