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Re: Why do some peoples? [Re: Alberto] #66984
03/19/06 13:26
03/19/06 13:26
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline
Expert
FoxHound  Offline
Expert

Joined: Jun 2004
Posts: 2,234
Wisconsin USA
I still find that funny that some think you can't finish a game. How about the driving simulator. A huge game with a c-script physic engine.

My personal opinion, is that 3dgs is ideal for the 3d casual game market. Two examples of this are my own Tower and Xcube 2. With some scripting knwoledge, and following a modeling tutorial or two, a single person can put together one of these games fairly quickly.


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Re: Why do some peoples? [Re: FoxHound] #66985
03/19/06 18:12
03/19/06 18:12
Joined: Feb 2005
Posts: 324
laethyn Offline
Senior Member
laethyn  Offline
Senior Member

Joined: Feb 2005
Posts: 324
And while I obviously don't have proof, I'm a firm believer that games like Thief, and Morrowind, can be made with 3dGS. It just takes TIME. Seems alot of people want to be able to crank out games twice a year. Making games (especially if you are going at it alone), is time consuming.


Read the manual, it's a good place to start learning ~ ulillillia
Re: Why do some peoples? [Re: laethyn] #66986
03/19/06 22:02
03/19/06 22:02
Joined: Feb 2006
Posts: 202
Southern California, USA
G
GhostwriterDoF Offline
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GhostwriterDoF  Offline
Member
G

Joined: Feb 2006
Posts: 202
Southern California, USA
I think so too laethyn, the A6 engine would be suitable to run those type of games. Of course Elderscrolls III had 2000 Npcs and hundreds of places to explore and treasures to find. Planning alone for such a game would take months.

Alberto, I thought that other communities were same as here
Weird. Maybe it is too open an engine for some users? You are
probably right, no real answer to your question...

FoxHound's game is a real game application. Imagine what two FoxHounds could accomplish. Or a two headed FoxHound?


The rivers of time erode away the mountains of existence...
Re: Why do some peoples? [Re: GhostwriterDoF] #66987
03/19/06 22:45
03/19/06 22:45
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Quote:

how can some people claim that it is impossible ( not hard , impossible) to create a real game using 3dsg ?





Plenty of real games have been made, and plenty more are in development. I've been working on The Disenfranchised off and on since 2002, and it will be a finished product some day.

Creating a game, from scratch, is a long term and difficult task. Especially, if you take the lone wolf or small team route. It takes dedication, and it is VERY easy to get burned out or frustrated. Those who complain about 3DGS either don't know how to use it properly or well there is no or. You can make anything with 3DGS if you know how to script it or via a DLL if you know how to do that(or contract some one to do it).

The so-called "limitations" are mostly hot air or hyperbole, and Conitec has gone above and beyond the call of duty to improve those features that get the most criticism(mostly) or are missing. Nothing is perfect, and there are some "old" features that we should have had long ago, but they aren't deal breakers, and I don't think it's right to say it's a dead or outdated engine because of this. The same holds true for so-called "next gen" features, too. Give it time...ol' Bill hasn't even released DX10, yet.

Mostly everything you need is there...now figure out how to do what you wanna do with what you've been given.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Why do some peoples? [Re: Orange Brat] #66988
03/20/06 15:29
03/20/06 15:29
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline
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FoxHound  Offline
Expert

Joined: Jun 2004
Posts: 2,234
Wisconsin USA
Two of me? We would just argue over who was more evil. Then get in an orphan sacrafcing contest then things might get out of hand, wake up the next morning and have to hitch hike back from Vega in a Cha Cha dress ... again.


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Re: Why do some peoples? [Re: FoxHound] #66989
03/20/06 15:56
03/20/06 15:56
Joined: Oct 2003
Posts: 1,550
United Kingdom
indiGLOW Offline
Serious User
indiGLOW  Offline
Serious User

Joined: Oct 2003
Posts: 1,550
United Kingdom
I think most people here have dillusions of granduer, and maybe I am among them

It is amazing how much work is involved in even the simplest tasks: an example.

We recently set about rendering a 5 min short film. Each frame of the film was a composite of at least 3 images, and at 30 frames a second this was 9000 images x number of composites per frame, in this case 27000 images.

Each image was 800x600 and approx 1-2Mb each. So we needed 27gig of file space for 5 minutes of film. Not to bad, but then each frame took 45 seconds to render, 1,215,000 seconds or approx 14 days.

So from what seemed like a small task quickly grew out of expected proportions.

Now try and apply this to making an entire game. Simeply planning to a level that the development of the project can start takes a huge effort. Most people don't want to do that, they just want to make a game

But in most cases, without this document investment for your project, it is likely to fail.

Quid Pro Quo: most ambitious projects, the next doom3 for example, never see the light of day. That's not to say A6 is flawed, my first comment post explains it best I think

Just my 2 cents...


The Art of Conversation is dead : Discuss
Re: Why do some peoples? [Re: indiGLOW] #66990
03/20/06 16:26
03/20/06 16:26
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
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Joined: Oct 2003
Posts: 4,131
Of course you can make a complete, polished, high-quality game using 3DGS. If few poeple have really done so it's because it takes a huge amount of effort and planning to make anything more complicated than 3d pong, talent, and generally requires money. What you get are a lot of unfinished projects, and a few valueware-quality titles that arent particularly interesting. This is the cold, hard truth of indy game devlopment: most projects will fail.

But in reality, there arent many good, finished games using most of these other indy engines either. Name a good Torque game, Dark basic, BlitzBasic , Ogre, Jamagic, or Irlicht. I can think of maybe 1 or 2.


Sphere Engine--the premier A6 graphics plugin.
Re: Why do some peoples? [Re: Matt_Aufderheide] #66991
03/21/06 03:57
03/21/06 03:57
Joined: Feb 2005
Posts: 324
laethyn Offline
Senior Member
laethyn  Offline
Senior Member

Joined: Feb 2005
Posts: 324
As far as people "just wanting to make games", I personally, don't go about any sort of project like this without a full design document and/or tech document and/or art bible.

It's simply a matter of who the builder is, and how devoted you are to your project.


Read the manual, it's a good place to start learning ~ ulillillia
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