Code:
Log of A6 engine 6.40.4 run at Sun Mar 12 02:35:42 2006
Options ex1.wdl -eq -diag
MM mixer opened
CD audio device opened
DSOUND device opened
DI interface opened
Start Window opened
GameStudio © Conitec . Dieburg . San Diego . www.3dgamestudio.com
A6 engine - Pro Edition V6.40.4 - Mar 7 2006
Beta version - NOT FOR DISTRIBUTION
DI Microsoft-PC-Joysticktreiber 4 axes 12 buttons initialized
Mouse found
Joystick found
NVIDIA(R) nForce(TM) Audio opened
NVIDIA GeForce 6600 pure T&L device 1ff9 detected
D3D device NVIDIA GeForce 6600 1ff9 selected
Compiling EX1.WDL - [Esc] to abort.....
Script EX1.WDL compiled
3 objects
D3D_Init Window: 800x600x16
Backbuffer: 800x600 -> Window: 1x800x600x32
Video memory found: 290 MB
Main started
Perform01 started
Display00_Init started
Main loop..
WDL-Loaded:display00.wdl..ok.......ok
1st frame - 296960K..
1st frame - 296960K..
1st frame - 296960K..
Level(ex1.WMB)
NewLevel at 0.279
LevelInit at 0.279
LevelLoad at 0.281...cmap,0 ents,8 verts,lmaps,4 tex,ptls,hull
PhysicsInit at 0.283
Physics restarted
ObjForModel at 0.289...ok
LevelReady at 0.289
1st frame - 296960K... ok
WDL: main - Game 'start' saved.
Malfunction W1523: ui_init not found in DLL
Malfunction W1523: ui_load_scheme not found in DLL
Malfunction W1523: ui_load_font not found in DLL
Malfunction W1523: ui_load_window not found in DLL
Malfunction W1523: ui_add_event not found in DLL
Malfunction W1523: ui_draw not found in DLL
Program aborted
Close level,DLL,objects
Free input,path,funcs,panels,defs,syns,views,strings,vars..ok
Free sounds,bmaps,fonts,hash,defs1,script..ok
Close dx,multimedia,D3D,engine,physics,nexus..ok
A6 engine - Pro Edition V6.40.4 - Mar 7 2006
Close window
Close log
i think i have directx9c installed. looks like the gsgui.dll doesn't get opened at all.