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Re: CEGUI Wrapper [Re: ventilator] #65612
03/11/06 00:12
03/11/06 00:12
Joined: Feb 2006
Posts: 69
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chanwit Offline OP
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chanwit  Offline OP
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Posts: 69
Thank for that .
BTW, could you please tell me which version of A6 you're using?

Re: CEGUI Wrapper [Re: chanwit] #65613
03/12/06 01:23
03/12/06 01:23
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Posts: 7,441
i couldn't get it to work. does the zip version work for anyone? i tried it with 6.40.2 and 6.40.4.

Re: CEGUI Wrapper [Re: ventilator] #65614
03/12/06 01:27
03/12/06 01:27
Joined: Feb 2006
Posts: 69
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chanwit Offline OP
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chanwit  Offline OP
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May I have your log file?
And could you please tell me which version of DirectX you've installed?

Re: CEGUI Wrapper [Re: chanwit] #65615
03/12/06 01:37
03/12/06 01:37
Joined: Jun 2001
Posts: 385
Eastern Washington State
Z
Zio Offline
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Zio  Offline
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Eastern Washington State
The zip version works fine for me. Simply unzipped it into a folder and then ran the bat file. :-/

Last edited by Zio; 03/12/06 01:40.
Re: CEGUI Wrapper [Re: chanwit] #65616
03/12/06 01:40
03/12/06 01:40
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Joined: May 2002
Posts: 7,441
Code:
Log of A6 engine 6.40.4 run at Sun Mar 12 02:35:42 2006
Options ex1.wdl -eq -diag
MM mixer opened
CD audio device opened
DSOUND device opened
DI interface opened
Start Window opened
GameStudio © Conitec . Dieburg . San Diego . www.3dgamestudio.com
A6 engine - Pro Edition V6.40.4 - Mar 7 2006
Beta version - NOT FOR DISTRIBUTION
DI Microsoft-PC-Joysticktreiber 4 axes 12 buttons initialized
Mouse found
Joystick found
NVIDIA(R) nForce(TM) Audio opened
NVIDIA GeForce 6600 pure T&L device 1ff9 detected
D3D device NVIDIA GeForce 6600 1ff9 selected
Compiling EX1.WDL - [Esc] to abort.....
Script EX1.WDL compiled
3 objects
D3D_Init Window: 800x600x16
Backbuffer: 800x600 -> Window: 1x800x600x32
Video memory found: 290 MB
Main started
Perform01 started
Display00_Init started
Main loop..
WDL-Loaded:display00.wdl..ok.......ok
1st frame - 296960K..
1st frame - 296960K..
1st frame - 296960K..
Level(ex1.WMB)
NewLevel at 0.279
LevelInit at 0.279
LevelLoad at 0.281...cmap,0 ents,8 verts,lmaps,4 tex,ptls,hull
PhysicsInit at 0.283
Physics restarted
ObjForModel at 0.289...ok
LevelReady at 0.289
1st frame - 296960K... ok
WDL: main - Game 'start' saved.
Malfunction W1523: ui_init not found in DLL
Malfunction W1523: ui_load_scheme not found in DLL
Malfunction W1523: ui_load_font not found in DLL
Malfunction W1523: ui_load_window not found in DLL
Malfunction W1523: ui_add_event not found in DLL
Malfunction W1523: ui_draw not found in DLL
Program aborted
Close level,DLL,objects
Free input,path,funcs,panels,defs,syns,views,strings,vars..ok
Free sounds,bmaps,fonts,hash,defs1,script..ok
Close dx,multimedia,D3D,engine,physics,nexus..ok
A6 engine - Pro Edition V6.40.4 - Mar 7 2006
Close window
Close log

i think i have directx9c installed. looks like the gsgui.dll doesn't get opened at all.

Re: CEGUI Wrapper [Re: ventilator] #65617
03/12/06 01:55
03/12/06 01:55
Joined: Feb 2006
Posts: 69
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chanwit Offline OP
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chanwit  Offline OP
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Posts: 69
as you mentioned, Ventilator
it seems that gsgui.dll cannot be open because of it's dependencies.
If you don't mind, could you run dxdiag.exe, save all information and email it to me?

Zio, could you run dxdiag and send me the information also?
my e-mail is chanwit at gmail dot com.

Re: CEGUI Wrapper [Re: chanwit] #65618
03/12/06 03:02
03/12/06 03:02
Joined: Feb 2006
Posts: 69
C
chanwit Offline OP
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chanwit  Offline OP
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Joined: Feb 2006
Posts: 69
ventilator,

Thank you very much for the file, but I didn't found any clue that caused the problem.

I'll try other configuration, and let you know soon.
May be using Dx8 device will work on most machines .

Thanks again for your time.

Re: CEGUI Wrapper [Re: chanwit] #65619
03/12/06 06:07
03/12/06 06:07
Joined: Feb 2006
Posts: 69
C
chanwit Offline OP
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chanwit  Offline OP
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Joined: Feb 2006
Posts: 69
ventilator,

I have no luck compiling GSGUI with DX8.1.
However, I finally found that it may be because I use debug DLLs.
And some of them may not exist on your machine.

So, I recompiled with release configuration.
These distributions no longer LOCKED, (you guess ).

Grab one you want here:
http://centillex.com/files/gsgui_20060312.exe
http://centillex.com/files/gsgui_20060312.zip

Re: CEGUI Wrapper [Re: chanwit] #65620
03/12/06 08:09
03/12/06 08:09
Joined: Jun 2001
Posts: 385
Eastern Washington State
Z
Zio Offline
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Zio  Offline
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Z

Joined: Jun 2001
Posts: 385
Eastern Washington State
Still works great for me. Hopefully it will run for V now too.

Re: CEGUI Wrapper [Re: Zio] #65621
03/12/06 09:20
03/12/06 09:20
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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HeelX  Offline
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Joined: Jul 2001
Posts: 6,904
I tried the current and the previous version, but it still dont work for me, too. I did verything you said in your readme.

I had to change the strings from "program files" into "programme", because most german users have another spelling for the main program file directory.. but it didnt changed anything.

Can you please make an simple example without this odd bat file?? Just everything in one directory.

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