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Re: Med????? [Re: the_mark] #64589
03/11/06 10:14
03/11/06 10:14
Joined: Feb 2006
Posts: 202
Southern California, USA
G
GhostwriterDoF Offline
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GhostwriterDoF  Offline
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G

Joined: Feb 2006
Posts: 202
Southern California, USA
Thanks for the advice peoples. For now I'll be learning to use MED and WED as efficiently as possible. Much to learn. Eventually I'll need to enhance my working environment to get the visuals I need.

Robotronic, I'm very interested in doing some 3D animated shorts for cutscenes and other purposes. Would you have any suggestions for a low budget artist?

Ideally it would be compatible with GameStudio since I'm building my working environment around it. I can't think of anything more fun than to model and skin my own characters for stories that I write...


The rivers of time erode away the mountains of existence...
Re: Med????? [Re: GhostwriterDoF] #64590
03/11/06 12:31
03/11/06 12:31
Joined: Dec 2005
Posts: 414
Munich, Germany
R
Robotronic Offline
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Robotronic  Offline
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R

Joined: Dec 2005
Posts: 414
Munich, Germany
Hi!

Unfortunately I have no own experience with the workflow from the gameengine to a cutscene (which will be probably an edited AVI-File). However since this is something that I´m very interested in, I store each inch of information that I can find. First you´ll need something that can record the images. There has been a thread recently, that mentioned a number of programs:

taksi
fraps
camstudio
camtasia
snag it 7

Some or all of these programs will certainly allow some editing, and I guess, they are not expensive or even freeware. But I have no idea with which resolutions they work.

Film / Video editing software might be more advanced, but here you have to know, that there are exact specifications for image size and fps (frame per second). So I would certainly first look for these tools, I mentioned above.

In AUM 37 (faq) I also found a simple code, for recording. Voilá:

"Paste the code below at the end of your script, and then press "C" to start the capture. Exit the game and you will see many screenshots in your game folder; move them to a new folder and assemble them as a movie using a video editing tool (Animation Shop that comes with Paint Shop Pro, etc).

var shot_number = 1;

starter create_movie()
{
while (key_c == 0) {wait (1);}
while (1)
{
screenshot ("shot_", shot_number);
shot_number += 1;
wait (1);
}
}


Note: "screenshot" instruction is replaced with file_for_screen

file_for_screen("shot.png",123); // save screenshot "shot123.png"

The editing software should be able to import and assemble the jpg´s into a movie-file ...

Re: Med????? [Re: Robotronic] #64591
03/11/06 12:53
03/11/06 12:53
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
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ulillillia  Offline
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Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
Use Virtual Dub. I don't think it has support for JPGs (never tried so I don't know - I use BMPs), so save as BMP or TGA instead to compile your animation.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Med????? [Re: ulillillia] #64592
03/12/06 00:39
03/12/06 00:39
Joined: Feb 2006
Posts: 202
Southern California, USA
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GhostwriterDoF Offline
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Joined: Feb 2006
Posts: 202
Southern California, USA
Ok, I'll look into that too ulillillia

Yes Robotronic, I've been looking through those threads too and will research all those programs over the next few months. That code example looks promising for the cutscenes.

Blender doesn't suite my needs and I don't like 3dsmax for several reasons. Actually considering Lightwave for other projects I have in mind for the future. Thanks everyone for your helpful posts.


The rivers of time erode away the mountains of existence...
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