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automatic screenshots
#64470
02/16/06 16:59
02/16/06 16:59
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Joined: Jul 2001
Posts: 6,904
HeelX
OP
Senior Expert
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OP
Senior Expert
Joined: Jul 2001
Posts: 6,904
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I wanted to do a screenshot series of my prototype, but I didnt wanted to play with my hands tapping periodically the screenshot key. So I wrote a two liner which does this for me automatic, so here it is: Code:
//call once before the main loop starts
function screenshot_series (interval_) { while (1) { file_for_screen ("screenshot_", int(total_ticks)); wait(-interval_); } }
Its not a big deal, but such odds and ends make life easier. Do you know when you rush with your finger to the screenshot key to capture at any moment the perfect screenshot and it was too late? This is the solution... play your game and dig out of the bunch of screenshots you made the PERFECT one. It works* Ciao Christian *doesnt influence the gameplay with 2 seconds intervals and 800x600 resolution.
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Re: automatic screenshots
[Re: HeelX]
#64471
02/17/06 20:32
02/17/06 20:32
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Joined: Mar 2005
Posts: 725 USA
TeutonicDarkness
User
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User
Joined: Mar 2005
Posts: 725
USA
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Quote:
I wanted to do a screenshot series of my prototype, but I didnt wanted to play with my hands tapping periodically the screenshot key. So I wrote a two liner which does this for me automatic, so here it is:
Code:
//call once before the main loop starts
function screenshot_series (interval_) { while (1) { file_for_screen ("screenshot_", int(total_ticks)); wait(-interval_); } }
Its not a big deal, but such odds and ends make life easier. Do you know when you rush with your finger to the screenshot key to capture at any moment the perfect screenshot and it was too late? This is the solution... play your game and dig out of the bunch of screenshots you made the PERFECT one.
It works*
Ciao Christian
*doesnt influence the gameplay with 2 seconds intervals and 800x600 resolution.
I like this idea... Now if Only I could figure out how to take all the random screen shots and turn them into a video it would be awesome.
I have thought about for instance making a video showing my player hand touch the buttons inside my elevator. ( Just hands so it can be re-used) Then taking this slew of images and somehow converting it to video.
Sorry not trying to ramble to much off topic..
At anyrate this Is Indeed a great Conribution no more sore hands!
*** Teutonic Darkness ***
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Re: automatic screenshots
[Re: Joozey]
#64474
02/17/06 23:53
02/17/06 23:53
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
maybe you can use windows moviemaker, if you have that, I thought that's installed automaticly with windows? You can individualy place pictures or video's in there, and convert it to a movie. I have never really tried it however, just though to let you know
Yes, this works really great, you can add some effects too with windows moviemaker, it's simple yet effective. You could also place all screenshots behind eachother there and save as movie, it's quite some work though ...
Cheers
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Re: automatic screenshots
[Re: HeelX]
#64476
02/18/06 20:35
02/18/06 20:35
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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I have no idea how fast your system is, but lag is very dependent of your system, my system is fast enough for it... I think it was one of the AUM's in which a pretty nice code for recorded cutscenes was, it did just about the same thing; take screenshots and name all the .bmp's accordingly (screen001,screen002,screen003, etc.) and loaded all those screens by c-script to playback the movie. It would be nicer to use all those screenshots to compile a real movie instead. Yes, sound would be a problem, but there are ways to record that too, but basically that would be the hardest to 'solve'...
Cheers
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