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Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: xXxGuitar511] #64324
07/29/07 09:10
07/29/07 09:10
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Is there anything else on the website than this super-huge image of the guy from above?

(but the model does look awesome! )


Yes a demo to see gameplay and FPS would be really awesome. ^_^






My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: ShoreVietam] #64325
07/29/07 10:14
07/29/07 10:14
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
You should scale the image and website down.
Many commercial experienced companies do.

And as ExCiter mentioned the part around the crotch does look too vulnerable!

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Pappenheimer] #64326
10/07/07 21:39
10/07/07 21:39
Joined: Sep 2006
Posts: 100
H
harleyb12 Offline
Member
harleyb12  Offline
Member
H

Joined: Sep 2006
Posts: 100
did this die? it looked so cool!

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: harleyb12] #64327
10/11/07 21:51
10/11/07 21:51
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
Like Sunset Down ,
I think authors have reached 3DGS limits or have targeted too much
And i can say what we've seen was only little showcase of
very good textures and some good models :
only 3D art showcase.

Far from a game level with ennemies, a real level , LOD used by the engine, particles and shader effects, some AI.
I think like Sunset Down people , and i perhaps , they 've seen what means
and how incredible work/patience/time consuming can be a game.

People should lot more target more little games, why not some arcade ones like Daytona USA , some mario kart like , Crisis shooting game with some additions ... simple but fun enjoyable games

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: TheExpert] #64328
10/11/07 22:55
10/11/07 22:55
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
for the first time in my life, i agree with you, expert...

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: broozar] #64329
10/11/07 23:09
10/11/07 23:09
Joined: Aug 2005
Posts: 390
Florida
O
oldschoolj Offline
Senior Member
oldschoolj  Offline
Senior Member
O

Joined: Aug 2005
Posts: 390
Florida
I think showcasing excellent work is a healthy way for a person loosing their creative drive, or deterimination, to become refilled with positive thoughts, and ambition. Hereing alot of people say that the work looks amazing, can be a real ego booster. I nte same regard it is very difficult to sit on a project that you know has a tone of amazing stuff in it, and not show it off. But liked I've mentioned before, most people do not realize the amount of self-sacrifice involved in finishing a project of this caliber. Just an example, I have been working fulltime on my RPG since January, and have averaged 75-80 hours a week every week since inception, and it is still two months at least until beta.

Anyway, I really hope that you guys finish this game, because it looks very clean, and as long as the gameplay is decent, you should do well.


you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: oldschoolj] #64330
10/11/07 23:53
10/11/07 23:53
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
I've been finishing up a project that I've been doing for 2 months. Given the horribly short deadline, I've been spending 8 (or more) hours everyday on the project. Combine that with going to school (I'm 17, senior year), homework, and my real job, I'm working 24/7 and COMPLETELY exhausted. I'm ready for this project to be over!

...And thanks to the NDA, I can't showoff any of the work or shaders


This game looked really promising, and it wasn't too long ago that they posted some results. I doubt that the project has died, but I'm sure they met the limits of 3DGS already (I did, looking at more engines now ).They usually don't post updates here for a while, then show something cool, review it a little, then come back in a month or two - so I wouldn't consider it dead until they say so....


xXxGuitar511
- Programmer
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: xXxGuitar511] #64331
10/12/07 11:11
10/12/07 11:11
Joined: Oct 2007
Posts: 5
D
DaMaher3D Offline
Newbie
DaMaher3D  Offline
Newbie
D

Joined: Oct 2007
Posts: 5
Holy crap, dude! Amazing job! The game looks amazing!

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: TheExpert] #64332
10/12/07 12:39
10/12/07 12:39
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:


Like Sunset Down ,
I think authors have reached 3DGS limits




According to XeXeS and other teammembers, it wasn't the limits of 3DGS that stopped it, but someone used copyrighted stuff.

I guess that must have started an internal fight and the whole game development just stopped. Anyhow, Lived didn't seem to have LOD or much other performance increasing things in place yet, so I don't think they have reached the limits of 3DGS. Weren't some of the shaders used incredibly slow and unoptimized?

Besides, the impressive World War 2 demo of REVOgames (now WETAIN) showed that even more is possible (didn't rely on shaders that much either) and that was with a A6 beta...

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: PHeMoX] #64333
10/12/07 13:06
10/12/07 13:06
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Wrong again Phemox, or at least you are telling only half of the stories:

Xexes did not cancel his work only because of the issues with his modeler. He uses Ogre know. Why should he switch the engine because of his modeler-friend?

Did you ever play the demo of the WW2 Revogames project? I remember only a short video with a single room and some impressive still images. This is just the same as Lived provided here.

Sometimes its better to stop spamming if you do not have enough proved points to show.

By the way - regarding the Lived-project: The author of this thread once said that he wants to switch to the Lawmaker engine with this project.


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