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Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: PHeMoX] #64114
07/18/06 00:42
07/18/06 00:42
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
as ive already told you, get the gameplay right^^

while i didnt got the chance to play the game (i was so [censored] busy fixing my own) it looks pretty cool in motion. just make sure you get the garn gameplay implemented right^^

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: sPlKe] #64115
07/18/06 02:22
07/18/06 02:22
Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
FoxZero Offline
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FoxZero  Offline
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Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
Impressive movie. I can already see some flaws (bad animations and weak AI) but it is already better looking and playing than the average 3DGS game. Personally I don't care for shaders. I rarely notice if the character or other objects in the game I'm playing have shadows. It took me 4 months to realize that Mercenaries only has shadows for vehicles and all the buliding shadows are faked and it took me 3 months to realize that I had the shadows turned off in Galaxies. LOL

This is my kind of game and it already looks like something I would play. It would be nice to have a balence of fast and slow action. Have fast shooting action that requires realistic cover tactics instead of straight forward running and gunning, also have some creative puzzles and stuff that don't get repeditive. Just some thoughts. Can't wait to see more!


Check out my site http://foxzero.net
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http://wolf-hybrid.net

R.I.P. Dave Williams
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: XNASorcerer] #64116
07/18/06 03:05
07/18/06 03:05
Joined: Nov 2005
Posts: 149
Vienna, Austria
E
Edgecrusher Offline
Member
Edgecrusher  Offline
Member
E

Joined: Nov 2005
Posts: 149
Vienna, Austria
What shall I say
Damn, thats just to cool. Amazing modeling by your team, decent framerate, well done level design. Can't wait to play a demo if there'll be one. Tell me, how did you do it? I don't think you made the level out of CSG, because that would probably have killed the framerate, so it must be models. Did you use baked textures for lightmapping?
I love the screenshots, I think I'm gonna rate you 5 stars for that.


A6 Commercial A7 Commercial
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Edgecrusher] #64117
07/18/06 07:08
07/18/06 07:08
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
It looks fantastic and well made.

The arm is too small and thin compared with the weapon. Besides that everything looks very good.


Models, Textures and Games from Dexsoft
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: Machinery_Frank] #64118
07/19/06 18:41
07/19/06 18:41
Joined: Aug 2001
Posts: 2,233
Deutschland
sTOOs Offline
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sTOOs  Offline
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Joined: Aug 2001
Posts: 2,233
Deutschland
Mit großem Abstand das beste, was ich hier seit NEON gesehn hab.


Der Kuchen ist verteilt, die Krümmel werden knapp!
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: sTOOs] #64119
07/19/06 20:06
07/19/06 20:06
Joined: Jan 2004
Posts: 620
Germany
TimeOut Offline
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TimeOut  Offline
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Joined: Jan 2004
Posts: 620
Germany
Ja da kann man nur hoffen das das Spiel vollständig fertiggestellt wird.
Wirklich n1 Arbeit bisher.


Athlon 64 3700+ 2048 MB DDR PC400 Dual Corsair XFX Geforce 7800 GT A6 Commercial 6.4
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: TimeOut] #64120
07/22/06 11:53
07/22/06 11:53
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
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Towelie  Offline
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Joined: Feb 2005
Posts: 1,785
Jesusland
Very nice, I remember first seeing this thread... I had a spazm to see this was a 3dgs project.

I havnt got a chance to view video yet because my internets being so slow, but I'll be sure to try to help other than "AI and Animations" ;-)

One thing I did notice in the screens however (i'm not sure if you guys completed it yet) is, on the 'updated' weapon you showed a few pages back, the scope lens looked like crap. Maybe a few more polys, s well as a shader, would make it look a thousand times better. Maybe not everyone will notice, but I do


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: sebcrea] #64121
08/14/06 21:28
08/14/06 21:28
Joined: Aug 2006
Posts: 2
K
kenshinsx Offline
Guest
kenshinsx  Offline
Guest
K

Joined: Aug 2006
Posts: 2
I watched the video a while ago, and I must say, it's looks pretty good. But like allways,there is something to complain about. The animations for example, comparning those with the quality of the rest of the game, I find then ..well a bit "lacking". Don't get me wrong, it looks awesome. But perhaps you should try motionbuilder for the motions

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: kenshinsx] #64122
08/16/06 00:35
08/16/06 00:35
Joined: Feb 2004
Posts: 197
sebcrea Offline OP
Member
sebcrea  Offline OP
Member

Joined: Feb 2004
Posts: 197
The demo that was shown at dusmania was only the starting point for the improvement of everything in the game. We had only 1 month to get the demo ready for the event. Now the team is looking forward to fill open positions and the improve every part of the game.

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: sebcrea] #64123
08/21/06 01:08
08/21/06 01:08
Joined: Feb 2004
Posts: 197
sebcrea Offline OP
Member
sebcrea  Offline OP
Member

Joined: Feb 2004
Posts: 197
We added some new things (the holosight, better aiming while pressing mouse right).




In the next months the game site will be available, whith new shots and more about the final story.

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