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Re: nexus question
[Re: Ran Man]
#62779
01/25/06 06:32
01/25/06 06:32
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Joined: Jun 2003
Posts: 1,017 Germany
Thomas_Nitschke
Senior Developer
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Senior Developer
Joined: Jun 2003
Posts: 1,017
Germany
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So what, you're using a nexus of n.i.n.e.-h.u.n.d.r.e.d. m.e.g.s. ? O_O O_O O_O
In that case, I'm afraid, it is indeed _very_ likely for A6 not to be able to handle this. But since you usually have to push up your nexus when creating hundreds of entities in WED, why not try creating some of them at runtime via ent_create instead? Maybe this method is able to overgo the nexus limit. Just a guess, though.
I'd honestly recommend reducing your levels memory usage whereever possible. A nexus of 900 mb is almost impossible for may computers to deal with, I assume.
Formerly known as The Matrix - ICQ 170408644
I've been here for much longer than most people think. So where's my "Expert" status?
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Re: nexus question
[Re: Lion_Ts]
#62781
01/27/06 02:46
01/27/06 02:46
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Anonymous
Unregistered
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Anonymous
Unregistered
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My suggestion, as an addition to Lion_Ts, is not to go over 384MB if you're targeting users with 512MB of RAM. Try to keep it at least 128MB off of the total memory, so you can play nice with the operating system like Windows XP and other programs. In other words, if you are going to target those with 256MB of RAM, go with the nexus of 128MB. Try to go as small as possible, along with your levels. Use less texture sizes as possible as you can. I hope this helps.
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Re: nexus question
[Re: Thomas_Nitschke]
#62783
01/27/06 12:07
01/27/06 12:07
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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When textures exceed the amount of video memory available, they are put into system RAM. When system RAM is low, it goes on the hard drive as swapfile where it becomes really slow. With the new MED, you can have the textures be linked to externally so only one instance of them is stored in video memory instead of 5 instances (duplicates) for 5 different entities using the same texture.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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