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Re: Online Highscores - Host your own [Re: hyde5659] #62330
04/05/06 15:11
04/05/06 15:11
Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Shinobi Offline
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Shinobi  Offline
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Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Sounds very good and i was always looking for something like this , it would be nice to use this in my little fun "Game run or Die" << (made just for fun for the community).

But what about that problems if you download a file with the same name as before (just updated) , the folder with temp Internet files always took the file downloaded at last , so the new one would not be downloaded.

Do your plugin manage this Problem ?

Re: Online Highscores - Host your own [Re: Shinobi] #62331
04/05/06 21:35
04/05/06 21:35
Joined: Nov 2002
Posts: 601
Indy
poke_smot Offline OP
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poke_smot  Offline OP
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Quote:


But what about that problems if you download a file with the same name as before (just updated) , the folder with temp Internet files always took the file downloaded at last , so the new one would not be downloaded.




This system does not save any file. It only puts the results in a string, its up to you to use that string in a way that fits your game, its impossible to anticipate the way everybody would want to use this so I made it this way so the interface is up to you.

Now about the example, I have a project that can be simplified, so I'm gonna sacrifice it to you as an example.
But its still just an example, in the end you will have to create your own interface to match your game/style/the way its used.


Making guns illegal will save as many lives as making murder illegal.
Re: Online Highscores - Host your own [Re: poke_smot] #62332
04/05/06 22:29
04/05/06 22:29
Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Shinobi Offline
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Shinobi  Offline
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Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Sounds good so far . Thanks

Re: Online Highscores - Host your own [Re: Shinobi] #62333
04/07/06 01:26
04/07/06 01:26
Joined: Nov 2002
Posts: 601
Indy
poke_smot Offline OP
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Hi, I'm sorry guys but i simply don't have the time to do what I would like... so you will just have to make due with a less than wonderful example.

Heres the project i was talking about flinger. ~2.5mb
Its far from complete, has bugs, and isn't the best but it is a game with a online highscore table using this highscore system.
I would have prefered to have cleaned it up quite a bit and made it pretty but I just don't have time.

You want to pay attention to function 'initGame' in 'flingerMain.wdl'. Its the main game loop so keep in mind its always running.(thats just the way i did it not a requirement or anything)
Its a monster but well commented and shows how to do several things
-check for connection
-add a player account
-update a player account
-verify current score is higher than posted score(don't post lower scores)
-show top 5 scores
-save player info to encrypted file
-retrive player info from encrypted file

Hopefully this helps more than confuses you.
You have to apply it to work within your own game.

Re: Online Highscores - Host your own [Re: poke_smot] #62334
04/07/06 13:33
04/07/06 13:33
Joined: Sep 2003
Posts: 2,174
Israel, Haifa
ROMAC Offline
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ROMAC  Offline
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Posts: 2,174
Israel, Haifa
This was the greatest game. Forget the high scores, you did an amazing job with the gameplay. Great job!

Re: Online Highscores - Host your own [Re: ROMAC] #62335
04/07/06 20:58
04/07/06 20:58
Joined: Nov 2002
Posts: 601
Indy
poke_smot Offline OP
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poke_smot  Offline OP
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glad you liked it, the trick to getting the highest score is not letting the crate rotate and letting the rats come to you...


Making guns illegal will save as many lives as making murder illegal.
Re: Online Highscores - Host your own [Re: poke_smot] #62336
04/09/06 21:37
04/09/06 21:37
Joined: Nov 2004
Posts: 595
127.0.0.1
K
KoH Offline
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KoH  Offline
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K

Joined: Nov 2004
Posts: 595
127.0.0.1
Haven't had a chance to use this yet but it should be good. I already have my online highscores system working(ish). I'll have a look at this to get ideas for mine.


I am no longer a member of these boards.
Re: Online Highscores - Host your own [Re: KoH] #62337
04/09/06 22:47
04/09/06 22:47
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
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Michael_Schwarz  Offline
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Joined: Aug 2003
Posts: 7,439
Red Dwarf
Got on the highscore place 1.... harrr! 4700 points

beat me...

nice game btw


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Online Highscores - Host your own [Re: Michael_Schwarz] #62338
04/10/06 15:13
04/10/06 15:13
Joined: Nov 2002
Posts: 601
Indy
poke_smot Offline OP
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poke_smot  Offline OP
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4700 is prretty dang good, you must have had a near perfect round(at least one rat per smash)

Btw the top 20 scores are at www.zingerhead.com/test/3dgsHighscores.php

This is just the basics of what you can do with a system like this, the sky and your imagination are the limits.


Making guns illegal will save as many lives as making murder illegal.
Re: Online Highscores - Host your own [Re: poke_smot] #62339
04/16/06 18:11
04/16/06 18:11
Joined: Oct 2004
Posts: 75
Netherlands..
Anubis Offline
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Anubis  Offline
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Joined: Oct 2004
Posts: 75
Netherlands..
yeah 4700 was pretty dang good Great system poke_smot. Now
I can mix the scores with some other features like statisticscards
and forums. I love the card system too. easy login Keep it up!

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