Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (AndrewAMD, Baklazhan, Ayumi, Hanky27), 1,387 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Metaball Script #62281
01/18/06 21:02
01/18/06 21:02

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Hi!
Here is the metaball script I have been working on for the past few days plus a published project to show how it looks, here's a screenshot:


Click here to download the published METABALL project!!!
Press 1 through 9 to specify the amount of frames in between each vertices-calculation (default is 1) and rightclick+mouse to zoom and leftclick+mouse to rotate camera.
The coding is free to use anywhere and I don't need credit.

The way it works is that it calculates the distance to every other vertex in the other mesh, finds the closest vertex on the other mesh and moves its own vertex closer to the other mesh's closest vertex. Both of them doing this allows for the fluid like appearance but without a weld vertices command and lack of C++ knowledge (which is changing), there is still a seam between the objects. I plan on utilizing this similar idea for creating cloth sometime.

This is just a simple project, don't expect anything fancy!

Re: Metaball Script [Re: ] #62282
01/18/06 21:14
01/18/06 21:14
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Don't have a use for it, but it looks cool!

Re: Metaball Script [Re: Pappenheimer] #62283
01/18/06 21:35
01/18/06 21:35
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
metaballs would make lots of sense if the skin would be rendered later on onto the finished model. simulating liquids and blobs ... would be nice

cheers


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: Metaball Script [Re: Blattsalat] #62284
01/19/06 06:40
01/19/06 06:40
Joined: Mar 2005
Posts: 527
Netherlands
RJDL Offline
Developer
RJDL  Offline
Developer

Joined: Mar 2005
Posts: 527
Netherlands
looks cool!

Re: Metaball Script [Re: RJDL] #62285
01/19/06 12:08
01/19/06 12:08
Joined: Nov 2005
Posts: 368
Texas, USA
JoraSell Offline
Senior Member
JoraSell  Offline
Senior Member

Joined: Nov 2005
Posts: 368
Texas, USA
neat look!

Re: Metaball Script [Re: ] #62286
01/20/06 14:13
01/20/06 14:13
Joined: Sep 2004
Posts: 238
N - Österreich
Sybercool Offline
Member
Sybercool  Offline
Member

Joined: Sep 2004
Posts: 238
N - Österreich
looks great!


Wenn alles schläft und einer spricht, den Zustand nennt mann UNTERRICHT
Re: Metaball Script [Re: ] #62287
01/20/06 15:58
01/20/06 15:58
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
Oh wow, metaballs in A6?

Metaballs are great-- I bet this could be used very creatively to create gooey dripping globs and weird alien shapes that transmogrify et cetera.

well done-- very clever to have implemented something so brilliant in A6.

Re: Metaball Script [Re: JetpackMonkey] #62288
01/21/06 12:57
01/21/06 12:57
Joined: Apr 2005
Posts: 1,058
Luzern
Nicolas_B Offline
Serious User
Nicolas_B  Offline
Serious User

Joined: Apr 2005
Posts: 1,058
Luzern
nice work.
THX

Nicolas B

Re: Metaball Script [Re: Nicolas_B] #62289
01/21/06 18:25
01/21/06 18:25
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
Expert
FeiHongJr  Offline
Expert

Joined: Oct 2003
Posts: 2,628
IL,US
Hehe awesome, That is very good work. First thing i thought of before reading is cloth Thanks and good luck with your project.


http://www.freewebs.com/otama_syndicate/index.htm - Each master to his own technique.

- Not me said the bee, Nor I said the fly.

Moderated by  adoado, checkbutton, mk_1, Perro 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1