2 registered members (alibaba, vicknick),
1,492
guests, and 4
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Mirrors in all editions? Here's the trick
[Re: Daedelus]
#61711
01/07/06 20:45
01/07/06 20:45
|
Joined: Oct 2004
Posts: 1,856
TheExpert
Senior Developer
|
Senior Developer
Joined: Oct 2004
Posts: 1,856
|
Yes, caus you only reflect one object , but try to reflect 5 detailled animated fightes with bump mapping , and more objects like colums,chairs,tables, etc ...
|
|
|
Re: Mirrors in all editions? Here's the trick
[Re: TheExpert]
#61712
01/07/06 21:19
01/07/06 21:19
|
Joined: Jul 2004
Posts: 1,924 Finland
Ambassador
Serious User
|
Serious User
Joined: Jul 2004
Posts: 1,924
Finland
|
Quote:
Yes, caus you only reflect one object , but try to reflect 5 detailled animated fightes with bump mapping , and more objects like colums,chairs,tables, etc ...
and add a detailed banana to all this and the engine will crash your comp XD...
|
|
|
Re: Mirrors in all editions? Here's the trick
[Re: Matt_Coles]
#61715
01/14/06 06:47
01/14/06 06:47
|
Joined: Sep 2003
Posts: 281 Arkansas\USA
raiden
Member
|
Member
Joined: Sep 2003
Posts: 281
Arkansas\USA
|
I know this topic relates to mirrors for all versions, but for pro users, you would think that the mirror feature would be a perfect solution, well speaking for myself, and maybe for my lack of understanding but certainly not for my lack of persistance, I have come to the conclusion that it simply does not work. I couldn't tell you the amount of hours I studied, tested, and tried to get the mirror feature to represent a mirror surface. Floors mirrors with pro, yeah sure no problem, but getting them on walls, thats entirely different trick. It seems kinda funny too that the manual would give a floor mirror example and not a wall, I mean, other than shiny floors, why wouldn't I not want mirrors maybe in a bathroom, or bedroom area in my game. I really feel like the floor example was the easiest to get the feature working, but it still doesn't work for walls. When I was covered for tech support from conitec, I presented an email literally begging them for a step by step tutorial on how to use the mirror feature for a wall mirror, basically all I got was read the manual. Needless to say, I didn't give up, and after many hours of trying one thing after another, I was able to succesfully use the feature to create a mirror on the floor, south, and west walls. Why I cannot make the mirror on the north and east wall, I will probably never figure out, but it still bumms me to this very day that I feel I really didn't get what I paid for. If I ever do figure out the proper technique for using pro mirrors for a mirror surface on any wall whether it be, north, south, east or west, I will most definately post it in the tutorial section. Thanks for listening to me rant. -raiden
"It doesn't matter if we win or lose, it's how we make the game."-------------------- Links: 3DGS for Dummies
|
|
|
Re: Mirrors in all editions? Here's the trick
[Re: raiden]
#61716
01/14/06 08:12
01/14/06 08:12
|
Joined: Jan 2003
Posts: 1,142 California
Daedelus
Senior Developer
|
Senior Developer
Joined: Jan 2003
Posts: 1,142
California
|
If you do, please post. I'd be very interested. I have always wondered about how mirrored surfaces in the Pro version look but haven't seen any examples that I can recall. I while back. I almost upgraded to Pro just so I could have decent mirrors without having to fake it.
|
|
|
Re: Mirrors in all editions? Here's the trick
[Re: Ambassador]
#61718
01/14/06 14:56
01/14/06 14:56
|
Joined: Aug 2002
Posts: 673 Las Cruces, NM
JimFox
User
|
User
Joined: Aug 2002
Posts: 673
Las Cruces, NM
|
You make a good point. But there is still a lot that can be done... Here is an early shot of a level where I did this a lot. The "reflections" can be sprites or very low-poly versions of the level objects, which reduces the FPS hit. I have refined it a lot from this shot, but you can still see that it does give the illusion of a reflection. Regards,
Jim
|
|
|
Re: Mirrors in all editions? Here's the trick
[Re: Atlantis]
#61720
01/15/06 18:42
01/15/06 18:42
|
Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
|
Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
|
Quote:
"Floors mirrors with pro, yeah sure no problem, but getting them on walls, thats entirely different trick. It seems kinda funny too that the manual would give a floor mirror example and not a wall, I mean, other than shiny floors, why wouldn't I not want mirrors maybe in a bathroom, or bedroom area in my game."
Interesting to know. Mirrors is one of the reasons I would upgrade to Pro (file packer - so someone can't dissect your game, especially if you paid for scripts and some models would be another).
I'm quite confident there's a mirror tutorial for pro users around somewhere, I know I've came across it somewhere, now only if I'd remember...,
Cheers
|
|
|
|