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Re: Mirrors in all editions? Here's the trick [Re: Daedelus] #61711
01/07/06 20:45
01/07/06 20:45
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
Yes, caus you only reflect one object , but try to reflect 5 detailled
animated fightes with bump mapping , and more objects like colums,chairs,tables,
etc ...

Re: Mirrors in all editions? Here's the trick [Re: TheExpert] #61712
01/07/06 21:19
01/07/06 21:19
Joined: Jul 2004
Posts: 1,924
Finland
Ambassador Offline
Serious User
Ambassador  Offline
Serious User

Joined: Jul 2004
Posts: 1,924
Finland
Quote:

Yes, caus you only reflect one object , but try to reflect 5 detailled
animated fightes with bump mapping , and more objects like colums,chairs,tables,
etc ...




and add a detailed banana to all this and the engine will crash your comp XD...

Re: Mirrors in all editions? Here's the trick [Re: Ambassador] #61713
01/08/06 01:27
01/08/06 01:27
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Well, have a look on Acknex Ressources, I published some years ago a simple tutorial how to fake mirrored terrains (water).


Today it should also work since we got now polygonal collision detection, so we dont need the invisble terrain for collision anymore

Re: Mirrors in all editions? Here's the trick [Re: HeelX] #61714
01/09/06 07:49
01/09/06 07:49
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
sounds interesting

Re: Mirrors in all editions? Here's the trick [Re: Matt_Coles] #61715
01/14/06 06:47
01/14/06 06:47
Joined: Sep 2003
Posts: 281
Arkansas\USA
raiden Offline
Member
raiden  Offline
Member

Joined: Sep 2003
Posts: 281
Arkansas\USA
I know this topic relates to mirrors for all versions, but for pro users, you would think that the mirror feature would be a perfect solution, well speaking for myself, and maybe for my lack of understanding but certainly not for my lack of persistance, I have come to the conclusion that it simply does not work.

I couldn't tell you the amount of hours I studied, tested, and tried to get the mirror feature to represent a mirror surface. Floors mirrors with pro, yeah sure no problem, but getting them on walls, thats entirely different trick. It seems kinda funny too that the manual would give a floor mirror example and not a wall, I mean, other than shiny floors, why wouldn't I not want mirrors maybe in a bathroom, or bedroom area in my game. I really feel like the floor example was the easiest to get the feature working, but it still doesn't work for walls.

When I was covered for tech support from conitec, I presented an email literally begging them for a step by step tutorial on how to use the mirror feature for a wall mirror, basically all I got was read the manual.

Needless to say, I didn't give up, and after many hours of trying one thing after another, I was able to succesfully use the feature to create a mirror on the floor, south, and west walls. Why I cannot make the mirror on the north and east wall, I will probably never figure out, but it still bumms me to this very day that I feel I really didn't get what I paid for.

If I ever do figure out the proper technique for using pro mirrors for a mirror surface on any wall whether it be, north, south, east or west, I will most definately post it in the tutorial section.

Thanks for listening to me rant.

-raiden


"It doesn't matter if we win or lose, it's how we make the game."
--------------------
Links: 3DGS for Dummies
Re: Mirrors in all editions? Here's the trick [Re: raiden] #61716
01/14/06 08:12
01/14/06 08:12
Joined: Jan 2003
Posts: 1,142
California
Daedelus Offline
Senior Developer
Daedelus  Offline
Senior Developer

Joined: Jan 2003
Posts: 1,142
California
If you do, please post. I'd be very interested.
I have always wondered about how mirrored surfaces in the Pro version look but haven't seen any examples that I can recall.
I while back. I almost upgraded to Pro just so I could have decent mirrors without having to fake it.


Formula Games - A place to buy and sell Indie games.
Re: Mirrors in all editions? Here's the trick [Re: Daedelus] #61717
01/14/06 11:40
01/14/06 11:40
Joined: Nov 2005
Posts: 368
Texas, USA
JoraSell Offline
Senior Member
JoraSell  Offline
Senior Member

Joined: Nov 2005
Posts: 368
Texas, USA
Yes, please post your results.

Re: Mirrors in all editions? Here's the trick [Re: Ambassador] #61718
01/14/06 14:56
01/14/06 14:56
Joined: Aug 2002
Posts: 673
Las Cruces, NM
JimFox Offline
User
JimFox  Offline
User

Joined: Aug 2002
Posts: 673
Las Cruces, NM
You make a good point. But there is still a lot that can be done...
Here is an early shot of a level where I did this a lot. The "reflections" can be sprites or very low-poly versions of the level objects, which reduces the FPS hit.

I have refined it a lot from this shot, but you can still see that it does give the illusion of a reflection.
Regards,


Jim
Re: Mirrors in all editions? Here's the trick [Re: JimFox] #61719
01/14/06 22:08
01/14/06 22:08
Joined: Jan 2005
Posts: 229
Atlantis Offline
Member
Atlantis  Offline
Member

Joined: Jan 2005
Posts: 229
"Floors mirrors with pro, yeah sure no problem, but getting them on walls, thats entirely different trick. It seems kinda funny too that the manual would give a floor mirror example and not a wall, I mean, other than shiny floors, why wouldn't I not want mirrors maybe in a bathroom, or bedroom area in my game."

Interesting to know. Mirrors is one of the reasons I would upgrade to Pro (file packer - so someone can't dissect your game, especially if you paid for scripts and some models would be another).

Re: Mirrors in all editions? Here's the trick [Re: Atlantis] #61720
01/15/06 18:42
01/15/06 18:42
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

"Floors mirrors with pro, yeah sure no problem, but getting them on walls, thats entirely different trick. It seems kinda funny too that the manual would give a floor mirror example and not a wall, I mean, other than shiny floors, why wouldn't I not want mirrors maybe in a bathroom, or bedroom area in my game."

Interesting to know. Mirrors is one of the reasons I would upgrade to Pro (file packer - so someone can't dissect your game, especially if you paid for scripts and some models would be another).




I'm quite confident there's a mirror tutorial for pro users around somewhere, I know I've came across it somewhere, now only if I'd remember...,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
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