what is the correct way to remove a newton gravity entity?
when i use ent_remove(me) at an entity i get this error:
Code:
Error E1515
Invalid arguments in NewtonMaterialGetSoundEffect: ENT_playSOUND(my,sound,volume)
i use this as script for my entity:
Code:
function move_grenade(){
var collisionType = 0;
var body;
body = NewtonAddMapEntity (my, collisionType);
NewtonSetBodyMass (body, 1);
NewtonSetBodyLinearDamp (body, 0.1);
NewtonSetBodyAngularDamp (body, 0.3, 0.3, 0.1);
NewtonSetBodyForceAndTorque (body, ApplyGravityForceEvent);
NewtonSetBodyMaterial (body, wood_material);
NewtonSetBodyActiveState (body, 1);
NewtonSetBodyAutoActiveState (body, 1);
newtonImpulseRecord[0]=player.x;
newtonImpulseRecord[1]=player.y;
newtonImpulseRecord[2]=player.z;
newtonImpulseRecord[3]=player.x;
newtonImpulseRecord[4]=player.y;
newtonImpulseRecord[5]=player.z - 100;
newtonImpulseRecord[6]=1;
newtonImpulseRecord[7]=8000;
NewtonBodyAddImpulse(NewtonGetBody(me),newtonImpulseRecord);
sleep(2);
ent_create(explosion,my.pos,genade_explode);
ent_remove(me);
}