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Re: A refresh rate jump? [Re: Jamie_Lynn] #60482
12/26/05 02:24
12/26/05 02:24
Joined: Oct 2004
Posts: 1,068
J
Jamie_Lynn Offline OP
Senior Developer
Jamie_Lynn  Offline OP
Senior Developer
J

Joined: Oct 2004
Posts: 1,068
William - got a chance to try out the code and it did have a positive effect but I am having a hard time measuring how much of an effect because I did a naughty change management thing and also updated my driver at the same time.

I am finding an increase in refresh time for all models (regardless of whether overlay/transparency is being used or not) after the driver update. LOL. So I now have to run some scenarios to reset my baseline with the new driver. But I have be able to show a positive improvement with your material definition.

Thanks again for your help.

Re: A refresh rate jump? [Re: Jamie_Lynn] #60483
01/02/06 21:30
01/02/06 21:30
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
After I updated to the 6.4 public beta I get such a jump too.
My Level usualy runs with a refresh by 0,7 but somtimes it jumps up to over 230.

Here are two pics of my level:



Has got someone of you an idea were the problem is?

Re: A refresh rate jump? [Re: Slin] #60484
01/02/06 21:55
01/02/06 21:55
Joined: Oct 2004
Posts: 1,068
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Jamie_Lynn Offline OP
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Jamie_Lynn  Offline OP
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Joined: Oct 2004
Posts: 1,068
I am going to guess that whatever entity is completely filling the screen in the last shot has alpha transparency on? Is there a reason for that camera to be there? It is an odd shot.

Re: A refresh rate jump? [Re: Jamie_Lynn] #60485
01/02/06 22:58
01/02/06 22:58
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
My terrain has no alpha transparency on.
The cam is turned to the ground because that´s the position where I got most times this high refresh rate.

Re: A refresh rate jump? [Re: Slin] #60486
01/03/06 02:52
01/03/06 02:52
Joined: Oct 2004
Posts: 1,068
J
Jamie_Lynn Offline OP
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Jamie_Lynn  Offline OP
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Joined: Oct 2004
Posts: 1,068
Sorry I have not clue. If my refresh jumped that high my pc would blow up.

Re: A refresh rate jump? [Re: Jamie_Lynn] #60487
01/06/06 17:19
01/06/06 17:19
Joined: Jun 2003
Posts: 1,017
Germany
T
Thomas_Nitschke Offline
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Thomas_Nitschke  Offline
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Joined: Jun 2003
Posts: 1,017
Germany
The letters and numbers on your debug panel look as if you had anti-aliasing enabled. Maybe this has something to do with it?

Last edited by The Matrix; 01/06/06 17:19.

Formerly known as The Matrix - ICQ 170408644 I've been here for much longer than most people think. So where's my "Expert" status?
Re: A refresh rate jump? [Re: Thomas_Nitschke] #60488
01/14/06 20:39
01/14/06 20:39
Joined: Oct 2004
Posts: 1,068
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Jamie_Lynn Offline OP
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Jamie_Lynn  Offline OP
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J

Joined: Oct 2004
Posts: 1,068
I found another thing that effects refresh times for my configuration is tga skins. TGA skins seem to put a higher demand on refresh times than say a pcx skin with overlay.

Re: A refresh rate jump? [Re: Jamie_Lynn] #60489
01/15/06 02:51
01/15/06 02:51
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
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Samb  Offline
Serious User

Joined: Nov 2000
Posts: 1,534
hamburg
it is YOUR graphic card man
a whole cards have problems with ALPHA CHANNELS like TGA textures
its not a 3DGS fault. the problem is your graphic card.

Re: A refresh rate jump? [Re: Samb] #60490
01/15/06 04:14
01/15/06 04:14
Joined: Oct 2004
Posts: 1,068
J
Jamie_Lynn Offline OP
Senior Developer
Jamie_Lynn  Offline OP
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J

Joined: Oct 2004
Posts: 1,068
I am not claiming it is 3dgs' fault. Do any of my posts sound like I am saying it is 3dgs' fault?

I am trying to optimise for lower end cards. So every little bit helps. And the problem is just less of a problem without tga textures. And some of the others posters indicate having seen the same problem - so the information is for those interested.

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