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Rating: 3
Roman Arch - a small contribution #60362
12/10/05 05:27
12/10/05 05:27
Joined: Oct 2004
Posts: 1,068
J
Jamie_Lynn Offline OP
Senior Developer
Jamie_Lynn  Offline OP
Senior Developer
J

Joined: Oct 2004
Posts: 1,068
Here is something I dug up - I did it a long time ago when I was trying to learn how to move edges and vertices around in WED. Its a roman arch. Free to use how ever you want. (No credit required but always appreciated.) All vertices snapped to grid. Size = large block. Enjoy.



here's what it looks like in WED



Re: Roman Arch - a small contribution [Re: Jamie_Lynn] #60363
12/12/05 18:56
12/12/05 18:56
Joined: Aug 2005
Posts: 199
houston
S
seneca Offline
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seneca  Offline
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S

Joined: Aug 2005
Posts: 199
houston
very nice.


a8 commercial
Re: Roman Arch - a small contribution [Re: seneca] #60364
12/14/05 03:37
12/14/05 03:37
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline

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Nadester  Offline

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Joined: Jul 2002
Posts: 2,813
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Did you move each vert by hand in wed? You're crazy Not bad though considering you did that in wed.


--Eric
Re: Roman Arch - a small contribution [Re: Nadester] #60365
12/14/05 04:14
12/14/05 04:14
Joined: Oct 2004
Posts: 1,068
J
Jamie_Lynn Offline OP
Senior Developer
Jamie_Lynn  Offline OP
Senior Developer
J

Joined: Oct 2004
Posts: 1,068
I actually did move each vertice by hand and yes - I am crazy.
That's why I'm trying to make a game - insanity is definately a pre-req.

It was a good exercise for me - learning to move vertices around and working in 3D. It was fun in a masochistic kind of a way.


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