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Physics entity's collision #57314
10/08/05 06:27
10/08/05 06:27
Joined: Sep 2004
Posts: 260
UB,Mongolia
Olzii Offline OP
Member
Olzii  Offline OP
Member

Joined: Sep 2004
Posts: 260
UB,Mongolia
In manual, there is :

----------------------------------------------------------------
event_friction
entity.enable_friction
If a physics entity collides with another model, the physics entity will receive this event. TARGET and NORMAL are set to point of impact and hit surface normal, respectively. If two physics entities collide, each will receive an EVENT_FRICTION
----------------------------------------------------------------

From manual <TARGET> is the point of impact. And i have searched nearest vertex number from TARGET.X in object which receives damage. But it is not working !

Does TARGET vector keep point of impact value ?


The Empire of the Mongols comprised the largest continuous land empire ever, reaching from Korea to Poland
Re: Physics entity's collision [Re: Olzii] #57315
10/09/05 08:21
10/09/05 08:21
Joined: Dec 2002
Posts: 1,866
B
b_102373 Offline
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b_102373  Offline
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Joined: Dec 2002
Posts: 1,866
This should be moved to the Physics Thread.

Re: Physics entity's collision [Re: b_102373] #57316
10/13/05 20:46
10/13/05 20:46
Joined: Sep 2003
Posts: 3,236
San Diego, CA
M
Marco_Grubert Offline
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Marco_Grubert  Offline
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Joined: Sep 2003
Posts: 3,236
San Diego, CA
See other thread in this forum.


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