In manual, there is :
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event_friction
entity.enable_friction
If a physics entity collides with another model, the physics entity will receive this event. TARGET and NORMAL are set to point of impact and hit surface normal, respectively. If two physics entities collide, each will receive an EVENT_FRICTION
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From manual <TARGET> is the point of impact. And i have searched nearest vertex number from TARGET.X in object which receives damage. But it is not working !
Does TARGET vector keep point of impact value ?