Thanks for your detailed answer.
I think if it´s possible to manipulate the shadowmap, but it don´t seems so. The only way are FF or shader. But the static lights are not accessible by shader, i think. If they are it should be possible to apply "light gels" to it, it´s not so difficult i think. If you have the position of the static light and the distance and face vector, a "light gels" map could be applied.
I guess the map is 50% dark, so you can make darker and brighter areas.