i have put a SimpleHLSLShaderTutorial on wiki. Now i think about an advanced tutorial using shader fragments. But i get the error X3000 (unexpected token: compile_fragment).
Anybody knows how to use it in 3dgs or have an example.
If i figure out the correct use, i write it in the next tutorial too. It gives speed up, you don´t to have give parameters, and advantage of parralel use on arrays.