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Re: Experiment 3DGS
[Re: Nadester]
#52918
10/31/05 01:37
10/31/05 01:37
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Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
OP
Expert
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OP
Expert
Joined: Oct 2002
Posts: 2,256
Oz
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Hey Nadester, it had nothing to do with you. It was all about new people wanting to learn about 3dgs, in the end, there was only one that really had the hunger, and I will continue to work with him.
Anyway, it's as much my fault as anyones. I wasn't expecting to manage the project and I didn't. So, really, it's as much my fault the project failed as anyones. The project could still actually suceed, but with the progress and interest like it is, we could all better spend our time.
Loco
Professional A8.30 Spoils of War - East Coast Games
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Re: Experiment 3DGS
[Re: Nems]
#52920
10/31/05 05:10
10/31/05 05:10
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Joined: Mar 2003
Posts: 4,427 Japan
A.Russell
Expert
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Expert
Joined: Mar 2003
Posts: 4,427
Japan
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It's a full time job just organising that many people. I think if you had a solid design plan before you started you would have more chance of success, but even if you are paying people they don't always come through.
JCL has said that the teams that are most productive with 3DGS are usually two members. The vast majority of people here don't have enough power, mangement + leadership skill or money to manage and motivate even a small team for the duration of a project. I'm very impressed any time an indie team working for free or the promise of payment at the end actually produce a finished product. In those cases you invariably find one or two members with the personality, vision and drive to keep the others going.
You and Fuxers have been working well together. Hurry up and finish The Kid!
Last edited by A.Russell; 10/31/05 05:12.
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Re: Experiment 3DGS
[Re: Nadester]
#52922
10/31/05 15:36
10/31/05 15:36
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Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
Expert
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Expert
Joined: Oct 2004
Posts: 4,134
Netherlands
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I don't know who had it in it's signature long time ago, but it was a wise sentence: "the main reason most gameprojects fail is due to the lack of leadership". I find coörperation very difficult. Me and my cousin have tried making games together several times, but even with direct contact using "skype" we haven't finished just one pesky little game, probably due to the lack of leadership . I mainly try to be good at everything, modelling, skinning, scripting, level design, etc., like my cousin. And I think that's where it goes wrong. We often want to work at the same thing, but that doesn't work . I guess it's nobodies fault when a project fails, because there is simply a project-leader neccesary, and not everyone is good at that, like me . It's never bad to try though. Good luck with whatever you are planning to do, Jostie
Last edited by Jostie; 10/31/05 15:41.
Click and join the 3dgs irc community! Room: #3dgs
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Re: Experiment 3DGS
[Re: Joozey]
#52924
10/31/05 21:34
10/31/05 21:34
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Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
OP
Expert
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OP
Expert
Joined: Oct 2002
Posts: 2,256
Oz
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Well, we tried. Anyway the source can be found at my 3DGS site under the miscelleneous link, 3d Sidescroller. Basically it's just the movement. WASD or cursor keys to move. Shift to run. Space to jump. You can also point and click where you want to go with pathfinding. So atleast some more example script came out of it.
Loco
Professional A8.30 Spoils of War - East Coast Games
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Re: Experiment 3DGS
[Re: bupaje]
#52926
10/31/05 22:50
10/31/05 22:50
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Joined: Aug 2005
Posts: 574
Ithicus
Developer
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Developer
Joined: Aug 2005
Posts: 574
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HOLY [censored] thats exactly what my team is doing! That script will definatly come in handy! Credit will be given as well. Thanks alot! McLaren
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