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Re: GameEdit - News [Re: Pappenheimer] #52533
09/12/07 07:27
09/12/07 07:27
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Cool, all very good news, thanks.

Re: GameEdit - News [Re: Nems] #52534
09/12/07 07:55
09/12/07 07:55
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Hi Timo,

great video and great tool. It looks really promising and I admire the huge amout of work that you put into this project.

I have just one little idea: the splash screen shows a head model. Why not showing a wire frame of a terrain or an indoor instead. It would fit more to GameEdit.

I hope you can solve the Lite-C issues. Whish you all the best,
Frank


Models, Textures and Games from Dexsoft
Re: GameEdit - News [Re: Machinery_Frank] #52535
09/13/07 19:47
09/13/07 19:47
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
Expert
TripleX  Offline OP
Expert

Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
Hey,

Okay I released the latest beta of GameEdit in the beta forum. Have fun while testing. For the rest. A screenshot of a giantic splitted terrain (lol okay only 2x2 terrains, because I don't have any repeatable textures here :X - you can generate over 128x128 terrains - more than 100 times bigger as in the screenshot). Size-comparing: a relativly big palm.

I suggest to use a 4096*4096 heightmap (split heightmap option) and repeatable skins for really big terrains sets (64x64 terrains e.g. would than mean a 64x64 px heightmap for every terrain).



best wishes,
Timo

Re: GameEdit - News [Re: TripleX] #52536
09/13/07 19:56
09/13/07 19:56
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Looks/Sounds really Great

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: GameEdit - News [Re: TripleX] #52537
09/13/07 20:49
09/13/07 20:49
Joined: Oct 2006
Posts: 91
G
Ghost Offline
Junior Member
Ghost  Offline
Junior Member
G

Joined: Oct 2006
Posts: 91
Great work TripleX! Thank you for your efforts.

Re: GameEdit - News [Re: Ghost] #52538
09/13/07 22:23
09/13/07 22:23
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Good thing you're still working on this, the c-script version should work with A6.60 too, right?

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: GameEdit - News [Re: PHeMoX] #52539
09/13/07 22:26
09/13/07 22:26
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Yes Works fine with A6.6. Its a great tool , easy too use !

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


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