2 registered members (vicknick, AndrewAMD),
1,292
guests, and 3
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Aum50 and its future (good news)
[Re: George]
#50389
07/28/05 21:56
07/28/05 21:56
|
Joined: Jul 2002
Posts: 5,181 Austria
Blattsalat
Senior Expert
|
Senior Expert
Joined: Jul 2002
Posts: 5,181
Austria
|
as always more then great... and thanks a ton for the grass script. right what i was looking for.....must be some mind reading trick whats the best way to send resources for aum??? are you floating the net and search them or do you accept mailed or uploaded ones?? cheers and hope to see the new magazine very soon thanks for your hard work!!
|
|
|
Re: Aum50 and its future (good news)
[Re: Blattsalat]
#50390
07/29/05 06:20
07/29/05 06:20
|
Joined: Aug 2003
Posts: 2,011 Bucharest, Romania
George
OP
Expert
|
OP
Expert
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
|
Hi Blattsalat, Thank you. Yes, I know that I have read your mind, as well as some other's minds when I have created that grass script The easiest method to submit resources would be to email them to resources@acknex.net .Please check au.conitec.net for more details.
|
|
|
Re: Aum50 and its future (good news)
[Re: George]
#50391
07/29/05 08:37
07/29/05 08:37
|
Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
|
Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
|
... how about my tutorial on how to create levels in MED at high speed? It is a powerful tutorial where it could take only a full 12-hour day to make a decent-sized level.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
|
|
|
Re: Aum50 and its future (good news)
[Re: Shinobi]
#50394
07/30/05 13:55
07/30/05 13:55
|
Joined: Aug 2003
Posts: 2,011 Bucharest, Romania
George
OP
Expert
|
OP
Expert
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
|
ulillillia: sure, that would be a good addition to AU. Please email it to resources@acknex.net or if that is the final version tell me and I will get it from the forum. Jeremy_D: well, I'm afraid that I can't give you an exact figure. I usually need a day for "Beginner's corner" and 2-3 days for "Code snippets". However, there were times when "Code snippets" took me almost a week. Shinobi: I'm looking forward to having searchable magazines; I'll use that feature for sure.
|
|
|
Re: Aum50 and its future (good news)
[Re: George]
#50395
07/30/05 13:59
07/30/05 13:59
|
Joined: Jun 2004
Posts: 2,234 Wisconsin USA
FoxHound
Expert
|
Expert
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
|
However long it takes it's worth it, it's taught a lot of us how to program in 3dgs and kept us going in game making.
--------------------- There is no signature here.
QUIT LOOKING FOR ONE!
|
|
|
Re: Aum50 and its future (good news)
[Re: George]
#50397
07/30/05 23:06
07/30/05 23:06
|
Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
|
Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
|
There are a lot of images for that tutorial (screenshots), close to even 8 MB! There are thumbnails as well and, when clicked on, give the full-size version of it. The HTML file itself is about 85 KB, and I'd still like to add a tips and tricks section (essentially to review everything learned, sort of like a summary). The tutorial is very long and detailed and covers just about everything you can think of. It makes texturing and design very fast as I'm devoted toward speed. I've already got the base texture for my 2448 buildings (and roads) in one hour, I've planned then copied and pasted everything and adjusted the building heights all in one hour. In all, I could do all that in just five hours! The tutorial also has a CSS file (a style sheet) attached to it. To help save some bandwidth, I could break it up into multiple pages (likely 3 for the minimum) instead of having it all as one single page.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
|
|
|
|