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Re: sword [Re: draculaFactory] #47622
06/14/05 03:18
06/14/05 03:18
Joined: May 2005
Posts: 91
Europe,Cyprus
Frozen Offline
Junior Member
Frozen  Offline
Junior Member

Joined: May 2005
Posts: 91
Europe,Cyprus
wow thats a nice sword model, i love the effects...!!!

Re: sword [Re: Frozen] #47623
06/14/05 12:39
06/14/05 12:39
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Jap, pretty cool!


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: sword [Re: ShoreVietam] #47624
06/14/05 15:29
06/14/05 15:29
Joined: Apr 2005
Posts: 190
Variable
A
ArchitectTempest Offline
Member
ArchitectTempest  Offline
Member
A

Joined: Apr 2005
Posts: 190
Variable
I see now.Thanks for the code. Excellent.

Re: sword [Re: ArchitectTempest] #47625
06/15/05 09:39
06/15/05 09:39
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
User
draculaFactory  Offline OP
User

Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
Yea the trails are simple if you think about it. You should make your own material though, mine is a WIP.


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
Re: sword [Re: draculaFactory] #47626
06/15/05 20:11
06/15/05 20:11
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
User
draculaFactory  Offline OP
User

Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
Just a question. Since the sword, I've made a matching dagger and a spear and staff. When I make all the weapons that I can think of I'll release it to the public. Would any of you guys have interest in this? BTW to anyone who used the code: how's it going? Any problems?


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
Re: sword [Re: draculaFactory] #47627
06/16/05 04:44
06/16/05 04:44
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
User
draculaFactory  Offline OP
User

Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
Now you can throw every weapon! The hosting is befuddercated, right-click and click save as...
Beer Here.

Re: sword [Re: draculaFactory] #47628
06/16/05 05:23
06/16/05 05:23
Joined: Apr 2005
Posts: 190
Variable
A
ArchitectTempest Offline
Member
ArchitectTempest  Offline
Member
A

Joined: Apr 2005
Posts: 190
Variable
What is WIP? Work in Progress, I have heard? I was actually just looking for a base to run off of (I'll probably have an entirely new code piece when complete) Working on some similar designs right now. So...Thanks for the "Diving board into the land of weapon special effects" he he...

Re: sword [Re: ArchitectTempest] #47629
06/16/05 11:26
06/16/05 11:26
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
User
draculaFactory  Offline OP
User

Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
Yea work in progress. I go ALOT of weapon special effects to share.


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
Re: sword [Re: draculaFactory] #47630
06/16/05 13:01
06/16/05 13:01
Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
Andreas C Offline
Senior Member
Andreas C  Offline
Senior Member

Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
Quote:

Yea work in progress. I go ALOT of weapon special effects to share.




Slizzer,

sounds good ... thanks for being willing to share it with us !

Like your sword (incl. code) and looking forward to anything you can throw our way !

Cheers,
Andreas


____________________________________________________
GameCore / Unity / UDK
Lightwave 9.6 / Blender / Fragmotion / ZBrush 3.5
TextureMaker / PSP-X
Re: sword [Re: Andreas C] #47631
06/16/05 13:06
06/16/05 13:06
Joined: Mar 2005
Posts: 52
albania
Marin Offline
Junior Member
Marin  Offline
Junior Member

Joined: Mar 2005
Posts: 52
albania
hey,the sword are nice,;)good job.

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