on_t start;var aktiv;action start { aktiv = 1; }action player { //Deine Player action..... if(aktiv == 1) { ent_cycle("supersprung", 0); }}
quote:Originally posted by Tassi:Probiers mal damit:on_t start;var aktiv;action start { aktiv = 1; }action player { //Deine Player action..... if(aktiv == 1) { ent_cycle("supersprung", 0); }}
Cu Heinz
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