Hello,
i start a new tutorial for scaling, shifting and rotating level-textures with FixedFunction. I think above
- running lights in a corridor like in Enterpise, should be possible
- surfing waves on the beach, should be possible
- faking flickering shadowmap (like caused by a torch/flare), but by a matrix operation the shadow map gets damaged (slightly change size and shift)
I think this flickering shadowmap would be nice but it is destroyed by a matrix operation. How can i avoid this? When this is not possible what do you want to see? Or have a better idea?
Last edited by Rigoletto; 05/01/05 15:42.