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Re: EZ-Path [Re: clone45] #44661
06/10/05 02:07
06/10/05 02:07
Joined: Sep 2003
Posts: 648
Switzerland
snake67 Offline
User
snake67  Offline
User

Joined: Sep 2003
Posts: 648
Switzerland
Thanks a lot. I am looking forward to your next update...

Re: EZ-Path [Re: snake67] #44662
06/10/05 02:23
06/10/05 02:23
Joined: Mar 2002
Posts: 580
San Francisco
clone45 Offline OP
User
clone45  Offline OP
User

Joined: Mar 2002
Posts: 580
San Francisco

Hey, I had a minor breakthrough today and finally caught a tricky bug. To celebrate, I'm happy to post a small video of my progress. Note that this extra pathfinding took me absolutely NO effort in my c-script. It's all handled within the .dll. Although I'm technically using A* for the complicated movement, you don't need to set up an A* style grid in your level. Very cool. You do still need to place the pathfinding nodes, just like in the original version.

Once I do some more testing, I'll try to make a more impressive video where more of the entities move around.

Here's the video:
http://www.gamebeep.com/temp/pf.avi

Don't get too excited! It's still going to take me a while before testing is done, and there's always a chance that another clever bug awaits me!

Cheers!
- Bret

Re: EZ-Path [Re: clone45] #44663
06/10/05 12:51
06/10/05 12:51
Joined: Jan 2004
Posts: 585
Alexandria, VA
Alkai Offline
Developer
Alkai  Offline
Developer

Joined: Jan 2004
Posts: 585
Alexandria, VA
Hey thanks for all your hard work man... you're making some nice progress here.

Hmmm... what codec do you need to play that video?


If you gaze long into an abyss, the abyss will gaze back into you. 3.0 GHz Pentium 4 w/HT 1 Gig 400mhz DDR SDRAM 128mb NVidia GeForce FX 5200
Re: EZ-Path [Re: Alkai] #44664
06/10/05 14:21
06/10/05 14:21
Joined: Jan 2004
Posts: 2,013
The Netherlands
E
Excessus Offline
Expert
Excessus  Offline
Expert
E

Joined: Jan 2004
Posts: 2,013
The Netherlands
Yea, I'd like to know to.. I opened it in winamp and it crashed. When I tried opening winamp again it crashed again probably because the file still was in my playlist so I reinstalled winamp.

Re: EZ-Path [Re: Excessus] #44665
06/10/05 15:26
06/10/05 15:26
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline
Expert
TripleX  Offline
Expert

Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
u can open it with windows media player 10

Re: EZ-Path [Re: TripleX] #44666
06/10/05 15:46
06/10/05 15:46
Joined: Mar 2002
Posts: 580
San Francisco
clone45 Offline OP
User
clone45  Offline OP
User

Joined: Mar 2002
Posts: 580
San Francisco

It's DIVX encoded... and I apologize for the strange format. I was really trying to keep the size down. Thanks for the note, TripleX !

Re: EZ-Path [Re: clone45] #44667
06/16/05 11:24
06/16/05 11:24
Joined: Sep 2003
Posts: 648
Switzerland
snake67 Offline
User
snake67  Offline
User

Joined: Sep 2003
Posts: 648
Switzerland
Hi clone45

Is your pathfinding code going ahead? I am awaiting it eagerly...

Re: EZ-Path [Re: snake67] #44668
06/16/05 15:40
06/16/05 15:40
Joined: Mar 2002
Posts: 580
San Francisco
clone45 Offline OP
User
clone45  Offline OP
User

Joined: Mar 2002
Posts: 580
San Francisco

Hi Snake!

I'm still stuck on some very nasty bugs when doing the A*. Tell ya what.. I'll try to fix the issue that you had next time I work on it instead of trying to fix the new features. I'll keep you posted!! I recently landed a full time job, so it slowed down development considerably. I'm still on it though!

Cheers!
- Bret

Re: EZ-Path [Re: clone45] #44669
06/17/05 03:43
06/17/05 03:43
Joined: Sep 2003
Posts: 648
Switzerland
snake67 Offline
User
snake67  Offline
User

Joined: Sep 2003
Posts: 648
Switzerland
Thanks clone45, good luck!

Re: EZ-Path [Re: clone45] #44670
06/25/05 11:42
06/25/05 11:42
Joined: Jan 2005
Posts: 72
Cairo, Egypt
Sanfir Offline
Junior Member
Sanfir  Offline
Junior Member

Joined: Jan 2005
Posts: 72
Cairo, Egypt
Hi Clone45
I've tried your ez_Path and it's really nice..
I've done a more or less the same Path finding technique using scripts a couple of months ago, but yet didnt complete it to consider Entity blockage during movement as you did.

I have one comment however after testing your ez_path. If a path is blocked, the algorithm wouldn't find alternative paths, and thus its movement is blocked.

Good contribution, thank you


There are two ways to write an error free code, only the third one succeeds!! ramy.wassef@gmail.com
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