Okay, I have made a large number of changes and bugfixes to the physics engine and the timings appear to be constant now for framerates from 25 to 300 (beyond that precision would get flaky so it's a hardcoded limit).
Rereading the posts, though, I am still not sure that I understand the various problems that were mentioned. Thus, if you have sample code that currently exhibits timing issues when run at different fps_max rates, I would like to run it with the beta for comparison. ->
mgrubert@conitec.et