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Re: Only Demo Engine
[Re: Spider_Man]
#42197
03/08/05 00:52
03/08/05 00:52
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Joined: Jan 2004
Posts: 226 Deutschland
Konrad_Neitzel
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Member
Joined: Jan 2004
Posts: 226
Deutschland
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When you read this: Scroll down!
Just look at the links at the bottom of this page.
Konrad
ICQ: 342-444-458
eMail: neitzel at neitzel.de
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Re: Only Demo Engine
[Re: Spider_Man]
#42200
03/08/05 01:14
03/08/05 01:14
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Joined: Jan 2004
Posts: 226 Deutschland
Konrad_Neitzel
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Member
Joined: Jan 2004
Posts: 226
Deutschland
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Hehe ... another question -> another thread please.
And please try to give a more exact description what you mean. I don't understand you at the moment.
If you want to build some kind of film: That can be done. There was something in AUM about that. (They just build up some kind of sequnce between levels in AUM.)
Konrad
ICQ: 342-444-458
eMail: neitzel at neitzel.de
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Re: Only Demo Engine
[Re: Spider_Man]
#42202
03/08/05 04:44
03/08/05 04:44
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Joined: Jan 2004
Posts: 2,013 The Netherlands
Excessus
Expert
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Expert
Joined: Jan 2004
Posts: 2,013
The Netherlands
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Quote:
can i do something regarding to my MAP or i have something which let me stay in limnit ?
There are a few limits when it comes do degining you perfect level you have in mind:
-Maximum level size of WED: -100000..+100000 quants.
-Frame rate: to much details will result in a low framerate.
Thats the only things I can think of atm when it comes to designing your game. But if you want a racing game or RPG to behave the way you want -like a racing game/rpg- then you will have to program some, or team up with a programmer.
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Re: Only Demo Engine
[Re: Excessus]
#42203
03/08/05 06:05
03/08/05 06:05
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Joined: Mar 2005
Posts: 249 Iraq , Baghdad
Spider_Man
OP
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OP
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Joined: Mar 2005
Posts: 249
Iraq , Baghdad
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Okay ... As a comparision, if we look to the old doom game and look into Duke game, the both games have same idea .. shoot using many kinds of weapons , but the level environment the themes are different ... My qeastion is ... i have my own design (Map, levels , models ..etc )of the same shoing or RPG game, does the game engine work in the way which is mean ... point behavioures to every part and model in game ... and the ga,e will done ? I just want to understand how FREE i can manage the game engine to have it matched to my idea of the designed game . If you coul give simple example that would give fantastic clear idea to me .. The racing car ... what kind of limit it have ? I can apply my Map , models ..., does the car racing engine have many options to control the behave of the game parts ?
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