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WED sprite transparency and even map lighting #458971
04/11/16 13:38
04/11/16 13:38
Joined: Aug 2014
Posts: 57
Y
Yking Offline OP
Junior Member
Yking  Offline OP
Junior Member
Y

Joined: Aug 2014
Posts: 57
Hello everyone,
looks like it's me again laugh.

I have played around with my A8 WED light settings and no matter what I do, I can't achieve even lighting through my level.
I want everything to be in the same brightness and without shadows. I thought that can't be too hard, but even after playing with every option I don't understand how to do it frown .

My other question (but its minor) is the following:
I can add a sprite with transparent parts in the WED, compile the map and it works great. But inside the WED it always shows the transparency as white. Is it possible to view the transparency as transparent in the WED?

Thanks for any help laugh
Greetings YK

Re: WED sprite transparency and even map lighting [Re: Yking] #458976
04/11/16 15:42
04/11/16 15:42
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Originally Posted By: Yking
I have played around with my A8 WED light settings and no matter what I do, I can't achieve even lighting through my level.
I want everything to be in the same brightness and without shadows. I thought that can't be too hard, but even after playing with every option I don't understand how to do it frown .
Select all blocks, and in their properties set 'Flat' instead of 'Shaded'.
Originally Posted By: Manual
Flat -> Surface is rendered without shadow map.
This will disable shadow map, but will also disable dynamis lights (as far as I remember).
To keep dynamis lights, but get rid of shadow map, use shaders (that's the only way I have in mind).


Originally Posted By: Yking
My other question (but its minor) is the following:
I can add a sprite with transparent parts in the WED, compile the map and it works great. But inside the WED it always shows the transparency as white. Is it possible to view the transparency as transparent in the WED?
No, it's not possible.

Greets


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Re: WED sprite transparency and even map lighting [Re: 3run] #459009
04/12/16 20:48
04/12/16 20:48
Joined: Aug 2014
Posts: 57
Y
Yking Offline OP
Junior Member
Yking  Offline OP
Junior Member
Y

Joined: Aug 2014
Posts: 57
Will look into it laugh !
Thanks for your help laugh !

Re: WED sprite transparency and even map lighting [Re: Yking] #459024
04/14/16 13:05
04/14/16 13:05
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
I dont like the fact that WED doesnt support transparent sprites in 2016. If you have placed 4ex hunderts of glow - sprites or whatever, u barely can see your map inside WED. Also adjusting decals is a pain in the a**.

Last edited by rayp; 04/14/16 13:06.

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Re: WED sprite transparency and even map lighting [Re: rayp] #459027
04/14/16 17:44
04/14/16 17:44
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Originally Posted By: rayp
If you have placed 4ex hunderts of glow - sprites or whatever, u barely can see your map inside WED.
You can make them all invisible tongue


Greets


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