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Ragdoll system #41549
02/25/05 07:43
02/25/05 07:43
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Hi!

Ich wollt nur mal erwähnen, dass ich gerade an einem Charakter Studio für 3dgs arbeite mit folgenden features:
- benutzen von "biped" objekten(wie in 3dmax)

- das "biped" obkjekt fungiert als ragdoll und/oder player(je nach wahl)

- das biped controlliert ein bone skelett(mdl bones technik) das sich auf jedes humane model übertragen lässt.

- das system funktioniert mit high poly figuren!!!!!!(screenshots coming soon)

- das biped funktioniert mit der NewtonGamePhysik!
(d.h. wenn der player bzw. das biped objekt durchs level läuft argiert es dynamisch mit anderen newton physik objekten)

- es sind eigene animation des biped möglich(mit keypoints die als wdl generiert werden).

- alle physikalischen funktionen von der NewtonPhysik sind möglich z.b. tote körper im wasser schwimmen lassen(siehe z.b."farcry")


Das Ragdoll system funktioniert schon ganz gut ich bin gerade am coden des animations menüs...dauert aber nicht mehr lange dann is es fertig.
screenshots kann ich jetzt net posten, weil kein server zur verfügung steht und ich heute zu müde bin. screenshots und weiteres am wochenende.
(sorry, i am now too lazy for an english translation, good night good fight )

Re: Ragdoll system [Re: Chris3D] #41550
02/25/05 14:14
02/25/05 14:14
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
hey friendly_chris,

as this sounds as a GREAT contribution to ALL of us, i have taken the time to translate for you ^^.

-------------------------------------------------------------------------------

Hi!

I'd like to tell you, that i am working on a character studio with the following features:
- useage of "biped" objects(as in 3dmax)

- the "biped" character functions as ragdoll and/or player (whatever fits your needs)

- the biped controls a bone skeleton(mdl bones technique) which can be used on your human model.

- the system works on high poly models too!!!!!!(screenshots coming soon)

- the biped works with NewtonGameDynamics too!
(ex. if the player or the biped object walks through the level it reacts dynamically with other physical objects)

- it's possible to do your own animations (with keypoints which are being generated into a wdl).

- All physics functions from newton are possible, for ex. dead body's floating in the water(look at "farcry" for example).


The ragdoll works good now and i'm busy on coding the animations menu'sich ...Wont take too long before it should be finished.
I cant post any Screenshots yet, because i've no server ready and i am too lazy. Screenshots will come at the end of the week.
( Translated by Dennis van den broek (yeah, he's from holland XD ), have fun )

-------------------------------------------------------------------------------


sounds real nice, cant wait to test all this out, i once made a ragdoll system too, but those were just hinged objects and had no rotation limits (will your system have??).

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Ragdoll system [Re: Helghast] #41551
02/25/05 14:45
02/25/05 14:45
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
Sounds like a great contribution.
I can't wait to see it here.
Hurry up!

Re: Ragdoll system [Re: Josh_Arldt] #41552
02/25/05 17:30
02/25/05 17:30
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
If you are gonna use the biped system will it be able:

1.) to load biped structures (set up an ik chain in max and import the data format)?
2.) load biped animation sequences?

sounds like a great tool, and i am looking forward to see it in action.
cheers


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: Ragdoll system [Re: Blattsalat] #41553
02/26/05 02:55
02/26/05 02:55
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
to Blattsalat:
no sorry, this script can't import data from 3dmax or ik chains, it's just a simple but effectiv tool(works like "easyParticle3"). The best thing of it is that you don't need to create any frame or bone animation in MED(or 3dmax) you can do this in 3dgs in realtime (than create an animation wdl) and use it in your game. also nice animation sequences are possible.
I will wirte a tutorial and give an example level with it. More infos and screens, demos coming the next days...
greetings
chris

Re: Ragdoll system [Re: Helghast] #41554
02/26/05 03:05
02/26/05 03:05
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
to dennis_fantasy:
well, my ragdoll/biped-object has hinges with rotation limits...but this is just a confi of the newton script. so, there is not problem at all.
greetings,
chris

p.s.: nebenbei, ich arbeite schon seit a4 mit 3dgs( mein alter nick war Nexus)

Re: Ragdoll system [Re: Chris3D] #41555
02/27/05 03:25
02/27/05 03:25
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
ok, here are some screenshots of my model dolly, it will be in the tutorial level, too. as i said, the model is controlled by bones, the bones are controlled by the "newton" biped object. the biped fits to dolly and reacts with other newton objects(in the picture it is newtons "water_pool" action).
the right leg can be controlled by keys...demo will come...

important: this biped is not finished! the fingers are missing and some hinge changes have to be done.



(i forgot the shadow, with it, it looks better)


!!I also forgot to mention that a face animation tool will be included(only useful for high poly models)!! I a simple tool with controllers for the face(of course without newton action).

Last edited by friendly_chris; 03/04/05 01:27.
Re: Ragdoll system [Re: Chris3D] #41556
02/27/05 06:53
02/27/05 06:53
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
Serious User
Steempipe  Offline
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
Looking forward to the contribution. Dolly's a babe, good job there.

Re: Ragdoll system [Re: Steempipe] #41557
02/28/05 03:29
02/28/05 03:29
Joined: Mar 2002
Posts: 575
Saxony, Germany
Guido_Richter Offline
Developer
Guido_Richter  Offline
Developer

Joined: Mar 2002
Posts: 575
Saxony, Germany
Hey, really nice and promising!
I'm looking forward to test it as soon as possible


Guido Richter Foppsoft Developments Wetterpool.de (German weather site) [work:] { not using 3DGS anymore }
Re: Ragdoll system [Re: Chris3D] #41558
03/01/05 04:56
03/01/05 04:56
Joined: Nov 2003
Posts: 433
The Netherlands
T
Toon Offline
Senior Member
Toon  Offline
Senior Member
T

Joined: Nov 2003
Posts: 433
The Netherlands
Im looking forward to it! Great work.

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