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Carcassonne #455637
10/26/15 14:21
10/26/15 14:21
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline OP
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txesmi  Offline OP
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Hi!
I developed a digital version of Carcassonne board game.



DOWNLOAD

Here are the rules.

This first version is far from being complete. It consciously lacks on farmers scoring, game finish and AI. There could be more problems. fe: it gets stuck when there is no chance of locating the actual card... I hope all the rest is properly working.

Instructions:
- Board can be displaced by holding down mouse wheel button.
- Board shows white squares in places where actual card can be located. The card is temporary showed when putting mouse pointer over one of them.
- Cards can be rotated by clicking mouse right button.
- Mouse pointer shows available followers for card areas near borders of cards, with the exception of priests that are located near the center of the card.
- Cards and followers are definitively set by clicking mouse left button.

Have fun!


Re: Carcassonne [Re: txesmi] #455741
10/28/15 19:32
10/28/15 19:32
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline OP
Serious User
txesmi  Offline OP
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
New build with many improvements!
Farmers are scored. Unplayable cards are mixed in the deck. And more...



DOWNLOAD

I have been playing the whole afternoon againts myself with no sense of time and neither seen a bug!

pd: AI is going to be a nightmare to develop xP

Last edited by txesmi; 10/28/15 20:32. Reason: screenshot shows a bug xP
Re: Carcassonne [Re: txesmi] #455744
10/28/15 20:04
10/28/15 20:04
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Joined: Dec 2011
Posts: 1,823
Netherlands
Neat simplistic style. Never tried the board game personally, is it hard to get into? Or is it more 'easy to learn hard to master'?

Re: Carcassonne [Re: Reconnoiter] #455747
10/28/15 20:37
10/28/15 20:37
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline OP
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txesmi  Offline OP
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Thanks!

The game mechanics are very simple and it is not really hard to master. Luck has a lot to say on the game. It depends a lot on the card you got but strategic positioning makes the difference. You have to be aware of opponents chances. It is freaking great!

Re: Carcassonne [Re: Reconnoiter] #455748
10/28/15 20:40
10/28/15 20:40
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline
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slacer  Offline
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Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
Nice gameplay but as the board fills up with Cards, I could not zoom out to see the the Cards outside the Monitor.

Re: Carcassonne [Re: slacer] #455749
10/28/15 20:56
10/28/15 20:56
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline OP
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txesmi  Offline OP
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Zoom out is planned (maybe I build a 3d scenery, who knows) but I have been busy with gameplay wink

You can displace the board with mouse middle button anyway.

Re: Carcassonne [Re: txesmi] #455752
10/29/15 00:58
10/29/15 00:58
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline OP
Serious User
txesmi  Offline OP
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Finally I got rid of the bug that causes bad farmer scoring!

Same link

Re: Carcassonne [Re: txesmi] #455800
10/30/15 12:39
10/30/15 12:39
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline OP
Serious User
txesmi  Offline OP
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Implemented an infinite grid system that can be zoomed out up to 1:3 scale.



I needed a 4x4 array of screen size render targets to make this possible. In the way I also optimized how cards were drawn and now it only redraws the map when needed.

Re: Carcassonne [Re: txesmi] #455811
10/30/15 16:58
10/30/15 16:58
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
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Joined: Dec 2011
Posts: 1,823
Netherlands
It looks good. Seeing how fast you go, perhaps you should consider making a clone of the game with your own ruleset. Change it a bit, add AI, add some sounds/music, perhaps some simple campaign trail with a story etc. Than you can sell it for a few bucks (or free or whatever) and call it a spiritual successor to Carcassonne.

Last edited by Reconnoiter; 10/30/15 17:00.
Re: Carcassonne [Re: Reconnoiter] #455812
10/30/15 18:26
10/30/15 18:26
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
imo its AI would be very very hard to implement with full features due to its complexity. with children I play it with simplified rules, e.g. we started to only deal with towns/castles. so finally you could make a little different game as Reconnoiter said.


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