Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
Eigenwerbung
by jcl. 04/26/24 11:08
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (PeroPero, 1 invisible), 858 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
wandaluciaia, Mega_Rod, EternallyCurious, howardR, 11honza11
19049 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Nowadays limits #454793
09/21/15 13:38
09/21/15 13:38
Joined: Nov 2009
Posts: 201
Logitek Offline OP
Member
Logitek  Offline OP
Member

Joined: Nov 2009
Posts: 201
Hello, what are nowadays the maximum values for that parameters?

Are there special limits that should not be exceed?

Values to get sure, that there will be no problem with the game. I know it is not possible to use unlimited different models in one level because of memory consumption. Also for textures. But what should be the maximum value in kb for that things? Any idea?

memory kb:
nx nexus memory consumption (nexus)
m virtual memory allocation (sys_memory)
geo map surface video memory consumption
sha shadow map video memory consumption
ent models/sprites/sky video memory consumption
bmp bmap/font video memory consumption
v available video memory (can be inaccurate)

Re: Nowadays limits [Re: Logitek] #454798
09/21/15 22:54
09/21/15 22:54
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
just one thing: Please do not work with kilobyte, in any of the values wink

My default nexus is about 200 to 500 MB, speeds up level loading a lot
For video memory i take about 250 MB as granted (most today graphics have a lot more)
sys_memory is the normal virtual RAM, so with gamestudio maximum here is ~3.5 GB, as most modern PCs have about 4 GB, you can use this


Visit my site: www.masterq32.de
Re: Nowadays limits [Re: MasterQ32] #454803
09/22/15 07:28
09/22/15 07:28
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
Originally Posted By: MasterQ32

sys_memory is the normal virtual RAM, so with gamestudio maximum here is ~3.5 GB, as most modern PCs have about 4 GB, you can use this

IIRC Gamestudio is not 64bit, and as far as i know it has not the LargeAddressAware-Flag, so it can consume only 2GB?
(Correct me if i am wrong, MasterQ32, JCL)

Last edited by Rackscha; 09/22/15 07:28.

MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: Nowadays limits [Re: Rackscha] #454804
09/22/15 07:49
09/22/15 07:49
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
As to my knowledge, the engine is large address aware, so you can use about 3 GB.

Re: Nowadays limits [Re: jcl] #454810
09/22/15 09:20
09/22/15 09:20
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
Originally Posted By: jcl
As to my knowledge, the engine is large address aware, so you can use about 3 GB.


Thanks for the clarification laugh
Is this somewhere mentioned in the manual?


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: Nowadays limits [Re: Rackscha] #454811
09/22/15 10:46
09/22/15 10:46
Joined: Feb 2012
Posts: 371
Dico Offline
Senior Member
Dico  Offline
Senior Member

Joined: Feb 2012
Posts: 371
I think windows 32bit can use 4gb ram . In this case engine can use 3gb ram

Re: Nowadays limits [Re: Dico] #454812
09/22/15 12:00
09/22/15 12:00
Joined: Nov 2009
Posts: 201
Logitek Offline OP
Member
Logitek  Offline OP
Member

Joined: Nov 2009
Posts: 201
Ok thanks.

Means, it is only important that all these parameters together don't exceed 250 MB:

geo map surface video memory consumption
sha shadow map video memory consumption
ent models/sprites/sky video memory consumption
bmp bmap/font video memory consumption

Re: Nowadays limits [Re: Logitek] #454813
09/22/15 12:04
09/22/15 12:04
Joined: Nov 2009
Posts: 201
Logitek Offline OP
Member
Logitek  Offline OP
Member

Joined: Nov 2009
Posts: 201
One further quesiton: It is not really important, but is interesting me:

For example: The graphic card has a limit of 250 MB.

Now you start a game that needs 200 MB of it and another game at the same time that needs also 200 MB of it.

How does the video card handle this situation?

Last edited by Logitek; 09/22/15 12:04.
Re: Nowadays limits [Re: Logitek] #454815
09/22/15 13:17
09/22/15 13:17
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
Originally Posted By: Logitek
One further quesiton: It is not really important, but is interesting me:

For example: The graphic card has a limit of 250 MB.

Now you start a game that needs 200 MB of it and another game at the same time that needs also 200 MB of it.

How does the video card handle this situation?


Streaming between Ram and VRam which is sloooow(That is handled by the drivers IIRC)


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development


Moderated by  old_bill, Tobias 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1