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Export MD7 to FBX #454371
09/07/15 00:30
09/07/15 00:30
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline OP
Serious User
DLively  Offline OP
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
How can I use export my md7 models to fbx? This inlcudes exporting skins and animations


A8 Pro 8.45.4
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Re: Export MD7 to FBX [Re: DLively] #454373
09/07/15 00:36
09/07/15 00:36

M
Malice
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Malice
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M



Thread about mdl to fbx with last 6 months. Can't be done in full as I know. Be sure to not the export fbx version and the import modul 2005 export will be corupt in 2015 fbx import.

Why the need for a backward move, usually we go fbx to a final mdl

Re: Export MD7 to FBX [Re: ] #454378
09/07/15 01:11
09/07/15 01:11
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline OP
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DLively  Offline OP
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Joined: Apr 2005
Posts: 1,988
Canadian, Eh
Hmm. that doesn't sound promising.. I Need to export my database of models I've made over the years to be used with unity.


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Re: Export MD7 to FBX [Re: DLively] #454379
09/07/15 01:29
09/07/15 01:29

M
Malice
Unregistered
Malice
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M



Not that I am inclined to help in that case. MDL7 has a structure and max has the pluggin ability, you could skip fbx , write and import from mdl to 3dsmax then export to fbx or whatever.

Re: Export MD7 to FBX [Re: ] #454382
09/07/15 08:54
09/07/15 08:54
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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you can use Assimp and use their import/export ability to load MDL5 (so no bones or multimesh) and convert them to DAE/COLLADA


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Re: Export MD7 to FBX [Re: MasterQ32] #454622
09/12/15 00:02
09/12/15 00:02
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline OP
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DLively  Offline OP
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Joined: Apr 2005
Posts: 1,988
Canadian, Eh
okay thanks, I'll give that a try


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Re: Export MD7 to FBX [Re: DLively] #454623
09/12/15 01:30
09/12/15 01:30

M
Malice
Unregistered
Malice
Unregistered
M



I personal find this a bulls88t post. We, or I, told you not to model in med. We, or I told you to use blender or 3dsmax. You would not have this problem if you listened to others. But I guess your the Unity forums problem now. By the way, seen and been fixing your code lately. Crap!.More focused on writing a stamp on a unstampable medium then, writing working code.Here is a hint, you aint not researcher, so we all can write your code. and ALL better. Please mark your uninformed tutorials as such, and next time you challenge a whole community, please actually be skilled enough to school said community!

No more education need you said? Yeah right... Plant to under-mind a community, yes.

Stop helping this d88k.

Mal


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